Rumble of divine thunder (5e Subclass)

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Rumble of divine thunder[edit]

Fighter Subclass


Some people are capable of using thunder and lightning of great power. It is rare to want to find yourself face to face with them. Their power is so great, that their strikes are such that one would have the sensation of being struck by lightning.


Roar of Thunder

3rd level class feature

You can bond with your Kanabo after a long rest. It remains a Kanabo but takes the name "Roar of Thunder." After that, you add 1d4 thunder damage and 1d4 lightning damage.

The bonus damage becomes 1d6 starting at level 6. Then 1d8 at level 10, 1d10 at level 14, and 1d12 at level 18.


Roar Body

3rd level class feature

You have a natural AC of 10 + Strength mod + Constitution mod. If you are wearing light or medium armor, you can replace Dexterity with Strength or Constitution.

Additionally, starting at 9th level, you gain resistance to thunder and lightning damage. At 15th level, your resistances become immunities.


Divine power

7th level class feature

After your attacks made with your Roar of Thunder, you will be able to pass non-magical blunt resistances.

Additionally, your weapon becomes +1. Increases to +2 at level 9 and +3 at level 15.


Regenerating body

10th level class feature

You gain life regeneration equal to your Constitution mod per round. In addition, all healing received is increased by your Constitution mod.


Roar of Divine Thunder

15th level class feature

When you use your Roar of Thunder, your critical roll becomes 19-20. Additionally, you roll twice instead of once.

Starting at 17th level, your critical roll becomes 18-20 and your critical roll increases to 3 times.


Divine Regeneration

18th level class feature

After that, you absorb lightning and thunder damage. The absorbed damage heals you and activates your regeneration.


Class Weapon:

Kanabo: Deals 1d8 bludgeoning damage (One-handed). Versatile (1d10 damage). Costs 30 gold.

Brutal Kanabo: Deals 1d10 bludgeoning damage (One-handed). Versatile (2d6 damage). Costs 50 gold.



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