Rubbery Man (5e Creature)

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Rubbery Man[edit]

Medium aberration, any neutral alignment


Armor Class 12 (natural armor)
Hit Points 27 (5d8 + 5)
Speed 30 ft.


STR DEX CON INT WIS CHA
10 (+0) 8 (-1) 12 (+1) 11 (+0) 11 (+0) 5 (-3)

Proficiency Bonus +2
Damage Resistances poison
Senses passive Perception 10
Languages Deep Speech, understands Common but can't speak it
Challenge 1 (200 XP)


Amphibious. The rubbery man can breathe air and water.

Innate Spellcasting. The rubbery man's innate spellcasting ability is Intelligence (spell save DC 10). The rubbery man can innately cast the following spells, requiring no material components:

1/day: true polymorph

Shapeling Arts. When the rubbery man casts true polymorph, it can change a creature into a form with a challenge rating 1 level higher by expending 5,000 gp worth of additional material components in the form of deep amber, amber which has passed hands or been circulated many times.
Additionally, the rubbery man can use an action and 1,000 gp worth of deep amber to alter the form of a creature it is touching; these alterations can increase or decrease an ability score by 1, increase or decrease the speed of an already present form of movement by 5 feet, add or remove a limb, replicate one of the effects of the spell alter self, or any other modification the GM deems commensurate with the given examples.

ACTIONS

Tentacle. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage. If the target is Medium or smaller, it is grappled (escape DC 11). Until this grapple ends, the target is restrained. The rubbery man has two tentacles, each of which can grapple one target.

BONUS ACTIONS

Healing Slime. The rubbery man touches a creature within reach that it can see. That creature regains 2 (1d4) hit points and must succeed on a DC 10 Constitution saving throw or have its Charisma score reduced by 1. This effect cannot reduce the creature's Charisma score to 0.


Vaguely human-like with heads that resemble squid, a little, rubbery men are strange beings that cannot speak languages created by people with voice boxes or lungs, but are intelligent and generally seem sad, anxious and very polite. They trade deep amber for the tiny blind fish that they eat, and for human music; they are also quite willing to trade for their amber back. But they are terribly menacing, with faces like squid!
Rubbery men were created by the flukes of Axile to serve as mediators between them and more traditional humanoids, especially serving to distribute and collect amber so that it could absorb vital essence and be used in altering and shaping creatures' forms. Rubbery men, although fairly harmless, are generally ostracized and treated with suspicion; unfortunately for them, the cultural gap between their creators and the races they sought to imitate was too great, and they turned out to be simply too alien and too ill-adapted to terrestrial existence to truly integrate.

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