Rodin (5e Creature)

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Stub Logo.png This page is incomplete and/or lacking flavor. Reason: Multiattack references the nonexistent Airborne Axekick. The attacks should be classified as melee weapon attacks, even if they're unarmed attacks. "reflect" and "physical damage" do not exist in 5e. The additional damage added by Overpower and Master Smith should be included in the attacks. Celestial is not a damage type. 18:34, 3 August 2024 (MDT)


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Rodin[edit]

Medium celestial (fallen angel), chaotic neutral


Armor Class 16 (natural armor)
Hit Points 652 (45d8 + 450)
Speed 50 ft., fly 100 ft.


STR DEX CON INT WIS CHA
30 (+10) 20 (+5) 30 (+10) 16 (+3) 16 (+3) 18 (+4)

Saving Throws Str +19, Dex +14, Con +19
Skills Arcana +12, Athletics +19, Perception +12, Religion +12
Proficiency Bonus +9
Damage Resistances force; bludgeoning, piercing and slashing from nonmagical attacks
Damage Immunities necrotic, radiant
Condition Immunities blinded, charmed, exhaustion, frightened, restrained, stunned
Senses truesight 120 ft., passive Perception 22
Languages all
Challenge 30 (155,000 XP)


Overpower. Rodin's attacks are magical, when Rodin hits with an unarmed strike, it deals an additional 12d8 bludgeoning damage.

Master Smith. Rodin's attacks are magical, Rodin has proficiency with all weapons. whenever Rodin attacks with a weapon, inflict an additional 7d8 of that weapon's damage type.

Enemy of the Otherworldly. Rodin has advantage on any roll against all Celestials, Fiends, Feys, and Aberrations. Rodin also deals double damage to all Celestials, Fiends, Feys, and Aberrations, ignoring any damage resistances or immunities.

Legendary Ability (5/Day). If Rodin fails an ability check, he can choose to succeed instead.

Legendary Resistance (5/Day). If Rodin fails a saving throw, he can choose to succeed instead.

Limited Magic Immunity. The Rodin can't be affected or detected by spells of 3rd level or lower unless it wishes to be. It has advantage on saving throws against all other spells and magical effects.

Magic Resistance. The Rodin has advantage on saving throws against spells and other magical effects.

True Form. Rodin gets serious and reveals his true form. This activates once Rodin has less than 60% of his total hit points. Flip a coin, if Heads, Rodin enters his Angel form and all attacks now deal an additional 32 (7d8) Radiant damage. If tails, Rodin enters his devil form and all attacks deal an additional 32 (7d8) Necrotic damage.

Combo Chain. when Multiattack is used, if the target creature is sent airborne, Rodin can use Airborne Multiattack. When airborne Multiattack is used, normal Multiattack is reset and can be used again. (Airborne Multiattack is not reset) (Ground > air > ground > end)

Special Equipment. Rodin wields Rodin's baseball bat.

ACTIONS

Multiattack. Rodin can use a fist or kick attack, then make five fist, kick, stomp, uppercut, or knee attacks, that can end with a Shift, Pursue, Bat, Heel stomp, Tetsuzanko, or a Wicked Weave fist.

Airborne Multiattack. Rodin can pursue a airborne target then make five fist, kick, drop, or knee attacks, that can end with a Airborne axekick, Pursue, Bat, Heel stomp, Tetsuzanko, or a Wicked Weave fist.

Fist. Unarmed strike +10 to hit, reach 15 ft., one target, Hit: 18 (5d6) bludgeoning damage.

Kick. Unarmed strike: +10 to hit, reach 15 ft., one target, Hit: 18 (5d6) bludgeoning damage.

Stomp. Unarmed strike: +15 to hit, reach 30ft radius ft., Hit: 32 (9d6) bludgeoning damage. Rodin's foot slams down onto the ground and all creatures on the ground within a 30 ft cube of Rodin have to make a dexterity savings or they are launched 20 ft into the air.

Uppercut. Unarmed strike: +15 to hit, reach 5 ft., one target. Hit: 45 (10d8) Bludgeoning damage. Rodin Launches target 20 feet into the air, and is able to follow it up with Shift, Bat, Heel stomp, Tetsuzanko, or a Wicked Weave fist. (Uppercut is not can not be used with Pursue)

Knee. Unarmed strike: +15 to hit, reach 15 ft., one target, Hit: 32 (9d6) bludgeoning damage. Rodin dashes towards a target and Knee them, launching them 30ft away or into a wall, taking a additional 4(1d6) Bludgeoning damage.

Shift. Bonus Action: +5 to hit, reach 100 ft, one target, hit: 4 (1d6) Radiant damage. Rodin sprints to a chosen creature with a prepared Wicked Weave. Target creature makes a DC 25 dexterity saving, if they succeed, they take half damage. (Shift can only be used on grounded creatures)

Pursue. Bonus Action: +5 to hit, reach 100 ft., one target, Hit: 4 (1d6) Necrotic damage. Rodin jumps to a target airborne Creature with a prepared fist attack. Target creature makes a DC 25 dexterity saving, if they succeed, they escape Rodin's attacks and land back onto the ground. (Pursue can only be used on airborne creatures)

Bat. Melee Weapon Attack: +25 to hit, reach 5 ft., two targets, Hit: 51 (9d10) bludgeoning damage. Rodin summons his Baseball Bat and swings it at target creatures.

Heel Stomp. Unarmed strike: +25 to hit, reach 30 ft., , Hit: 65 (10d12) Bludgeoning damage. Rodin stomps, summoning a Giant Demon's leg to stomp on target creatures within a 20 ft cube. Target creatures makes a DC 20 dexterity saving, if they succeed, they take half damage. If target creatures fail the saving throw, they become stunned

Tetsuzanko. Unarmed strike: +10 to hit, reach 5/45 ft., one target, Hit: 65 (10d12) bludgeoning damage. Rodin slam's into nearby creatures, or air, and summons a Giant Demon's Fist, to launch the 50 ft away. Target creatures makes a DC 20 dexterity saving, if they succeed, they take half damage. If target creatures fail the saving throw, they become stunned

Wicked Weave. Unarmed strike Rodin makes one attack with a Giant Demon's Fist or Feet, dealing 105 (10d20) Necrotic or Celestial damage. This can only be used at the end of a multiattack

REACTIONS

Lumen Barrier. Rodin summons a divine barrier that reflects any spell of 6th level or lower,and cancels a singular 7th level or higher spell per reaction.

Demon Parry. Rodin summons a circular red orb that reflects physical damage, once per turn.

Rodin (Bayonetta 3).png
Damn, been a long time since I had a workout like that. You come back soon, dig? I'll be here... Waiting. Again.
—Rodin, the Gates of Hell

An immortal man feared as the most dangerous demon in the entire barren wasteland of Inferno. Of all the variations of the human world that can be found in the Multiverse, he seems to prefer one in particular, living and working among the humans there.

It is rumored that he was once a resident of Paradiso with the power of creation, but witnessing his acts in Inferno, most would think him more suited for destruction.

Though his principal purpose for collecting the souls of Inferno's denizens is to use them in elevating the weapons he makes into unparalleled masterpieces, he himself is almost never seen sporting anything other than his bare fists - a true testament to their unbridled power. As the famed weaponsmith of Inferno, he destroys to create, and creates to destroy.

Why did he become a demon and decide to live among humans? Why does he continue to make weapons far too powerful for any mere human to wield? His true objective is still a mystery, though perhaps he is waiting for someone to appear who will finally have the power to destroy him.

THE INFINITE ONE, FATHER RODIN

DEVIL RODIN
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