Rock Star (3.5e Prestige Class)

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Rock Star[edit]

There he is, that miserable little punk. You know his type: thumbs his nose at authority, got all the ladies swooning over him, richer than a king's ransom. How he manages to get all those people to listen to that gods-awful noise which these young whippersnappers call "music," and like it, I'll never know.

Rock Stars are bards who have given in to their more chaotic tendencies and use their music to obtain great riches, annoy the hell out of the elderly, and--surprisingly enough--to slay monsters. They don't give a flip what others think about them, for they are the ultimate freedom-seekers: the freedom to express oneself, the freedom to oppose tyranny, the freedom to spill guts all over the bathroom floor just cause ya can...anything and everything dangerous and/or exhilarating to be done, you can bet your sorry behind that there's a Rock Star out there doing it. They lack much of the magical ability of regular bards, but they make up for it with painfully disorienting special abilities and a better hit die.


!!!!!!!!!!These are not my songs, all credit go to the owners!!!!!!!!!!!


Entry Requirements
Alignment: Any Chaotic
Skills: Perform (Any): 14 Ranks, Intimidate: 8 ranks
Feats: Combat Panache
Special: Ability to cast 3rd-level bard spells


Table: The Rock Star
Hit Die: d8
Level Base
Attack Bonus
Fort
Save
Ref
Save
Will
Save
Special
1st +1 +0 +2 +2 Exotic Weapon Proficiency:Guitar, Rocker Music, Rebel Yell, Wayward Son, Shredding Solo
2nd +2 +0 +3 +3 Disruptive Rift
3rd +3 +1 +3 +3 Better than you
4th +4 +1 +4 +4 Power Ballad
5th +5 +1 +4 +4 Sweet Emotion
6th +6/+1 +2 +5 +5 Facemelter, Aura of Discord
7th +7/+2 +2 +5 +5 Thunderstruck
8th +8/+3 +2 +6 +6 Rock God
9th +9/+4 +3 +6 +6 -
10th +10/+5 +3 +7 +7 -
Class Skills (6 + Int modifier per level, x4 at 1st level)

Appraise (Int),Bluff (Cha),Concentration (Con), Craft (Int), Decipher Script (Int), Disguise (Cha), Escape Artist (Dex), Hide (Dex), Jump (Str),Listen (Wis), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Swim (Str), Tumble (Dex).

Class Features[edit]

All the following are class features of the Rock Star:

Wayward Son (Ex): Whenever you have gone below 0 hit points you maintain consciousness and all of your skills, except gaining a -2 to dexterity, once you reach -10 hit points, you are considered dead and can be resurrected as usual.

Rebel Yell (Ex): The power of the rockers music is always present, channeling itself into the weapons he wields. All weapons he wields gain the screaming quality(+1d4 sonic damage). At 5th level his weapons also count as spell storing but only spells with the sonic and force descriptors. This enchantment ends once the rock star drops or is no longer in contact with the weapon.

Rocker Music (Ex): The rock star adds his level to his bard level to determine spells known, spells per day, and bardic music. All of the spells/abilities listed here uses one bardic music unless otherwise noted. Whenever the rock star would have to make a concentration check to maintain a spell/ability, he can use his preform skill instead of his concentration skill. You also gain poison immunity from your excessive alcohol use.

Exotic Weapon proficiency: Guitar: Rock Stars are skilled in the use of guitars not merely as instruments, but as weapons in order to fend off rabid groupies. In the hands of a rock star, a guitar is treated as a bludgeoning melee weapon that inflicts 1d10 points of damage, or triple that on a critical hit.

It should be noted that a guitar is required to perform a large number of the Rock Star's special abilities. If the guitar is ever lost or broken (Hardness 20), he may rebuild one for 5,000 gold.

Disruptive Riff (Su): The Rock Star's signature move: he plays a series of cords on his guitar at maximum volume, sending out powerful sonic waves in a thirty-foot cone. Anything caught within this destructive cone will take 3d8 points of sonic damage + the rock star's preform skill, and becomes stunned for 2d6 rounds. This damage increases to 5d10s at 6th level. A Reflex save of 10 + the Rock Star's class level + his Charisma modifier is required to take half damage and avoid being stunned. Crystalline creatures take double damage.

Creatures that cannot hear are not stunned but still damaged.

A full-round is required to make use of this ability.

Better than you (Ex): It's simple, he's cooler than you, richer than you, gets more ladies than you, owns more than you, has better spells than you, and has probably charmed more people than you can count. It comes to the simple truth, he's just better than you. The rock star gains a bonus to all saving throws equal to his Cha modifier.

Power Ballad (Su): Rock Stars of 2nd level or higher can aid their allies with a soulful power ballad, a combination of soothing music and inspiring lyrics which grant anyone within earshot of the performance half the Rock Star's level as a morale bonus to their attack rolls and saves. The sound waves expand from his body in a circular area with a radius of 25 feet, inflicting 5d8 points of sonic damage and deafening everything within range for a number of rounds equal to 2d10 plus the Rock Star's class level. As with the Disruptive Riff, a full round is required to perform this attack. Crystalline creatures take double damage.

Sweet Emotion (Su): Sweet emotion- the power of your music fills your companions with a surge of emotion. This affects one person, and an extra 1 for each 3 levels in rock star. Each companion affected rolls a d6 to decide what emotion affects them(1=anger, 2=anxious, ect.) This costs 1 use of bardic music to cast. One character can be under the effect of only 1 emotion at a time.

Anger-a swell of anger and hate rises up in you, giving you immense strength. You gain a +8 to strength and a modified barbarians rage (an extra +4 to strength, a +30 ft base speed, and regeneration equal to the affected’s strength mod, and a -3 to ac). The rage can be started and stopped at will during the duration of the spell as a swift action.

Anxious- A shiver runs down your spine and your hairs stand on end, adrenaline surges through your body, giving you heightened reflexes. +8 to dex, cannot be caught flat-footed, immune to crits & all precision damage(sneak attacks, ext), also you may take a bonus move action each turn alongside your standard action.

Brave- A thunderous burst of courage rises through you, encouraging you to draw your weapon and charge. You benefit from +8 constitution, DR/- equal to your constitution mod. You are also invincible to being tripped, grappled, or bull rushed, and cannot be slowed.

Inspired- You suddenly seem to know all there is about your opponent. You gain a +8 to intelligence. You become immune to mind- effects. You can study your opponent for 1 round and gain a bonus on all rolls against that opponent equal to your intelligence modifier. This also adds to your AC as a deflection bonus if that same enemy is attacking you. This can only be active on one enemy at a time.

Tranquility- A calming peace washes over you and those around you. You gain a +8 to wisdom. All damage directed towards you become non-lethal. Your damage is also considered non-lethal, but every time you strike, the target goes under the calm emotions spell. (They stop fighting and become neutral, cannot attack unless attacked, until spell is relived). This lasts for 1d4 rounds + wisdom modifier. You can also cast Cure minor wounds three times while under this emotion. (Heals 1d8+5)

Compassion- light flows out of your body, bring warmth and protection to your allies. You gain a +8 to charisma. You are under the effects of a constant Daylight spell on your body. All undead and evil creatures are considered fatigued while in the range of daylight. All allies gets a bonus to base attack and AC equal to your charisma mod, and are immune to fear effects, poison, level drain, and ability drain.

Aura of Discord (Su): Beginning at 7th level, the Rock Star radiates a chaotic aura that duplicates the effects of Song of Discord. It does not affect the Rock Star's allies, can be activated at his discretion and can be maintained for a number of rounds equal to his class level. This is considered a free action.

Facemelter Components: Verbal, Focus Casting Time: 1 standard action Range: Medium (100 ft. + 10 ft./level) Effect: Sound Wave Duration: Instantaneous Saving Throw: Fortitude partial (object) Spell Resistance: No

A rock star of a certain caliber is able to focus his/her vocal energy to create a sound so powerful that can cause severe damage. The sound create a cone of visibly shaken sound waves directed at a target. The cone starts at a width of 1-foot across and increases in width by one foot every ten feet between the rock star and his/her target.

Any creature struck by the sound wave takes 2d6 points of damage per caster level (to a maximum of 40d6). Any creature reduced to 0 or fewer hit points by this spell is entirely disintegrated, leaving behind only a trace of fine dust. A disintegrated creature’s equipment is unaffected.

When used against an object, the sound wave simply disintegrates as much as one 10-foot cube of nonliving matter. Thus, the spell disintegrates only part of any very large object or structure targeted. The ray affects even objects constructed entirely of force, such as forceful hand or a wall of force, but not magical effects such as a globe of invulnerability or an antimagic field.

A creature or object that makes a successful Fortitude save is partially affected, taking only 5d6 points of damage. If this damage reduces the creature or object to 0 or fewer hit points, it is entirely disintegrated.

Only the first creature or object struck can be affected; that is, the sound wave affects only one target per casting.

Thunderstruck (Su): Thunderstruck Components: Verbal, Focus Casting Time: 1 standard action Range: Short (30ft+5ft per level) Circle around you Effect: Sonic Blast, Electricity Duration: Instantaneous Saving Throw: None Spell Resistance: No

A bolt of lightning shoots down through your body releasing a thundering boom as it hits, electrocuting the air in a radius around you in a grand display of thunder and lightning. It energizes your companions attacks, making them deal and extra 3d6 of electric damage. The power of the thunder pushing and throwing your enemies back by 5x1d4 feet, as well as doing 1d6 x caster level damage (maximum 20d6) electricity damage to all enemies in the spells radius .

Rock God (Su): You have become so good at performing you gain the status of Rock God, evolving into one of the legends of rock, gaining some of their ability and skill as you level up. The rock god you choose is dependent on your alignment, there are two choices for each of the three alignments. Every level of Rock God, you gain the skill designated to your chosen band.
Chaotic Good: Queen, Pink Floyd () Chaotic Neutral: Rolling Stones, Led Zeppelin () Chaotic Evil: Iron Maiden, AC/DC
Below are the skills you will get for Rock Star 1



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