Robot Horse (5e Creature)

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Robot Horse[edit]

Large construct, lawful neutral


Armor Class 15 (natural armor)
Hit Points 76 (8d10 + 32)
Speed 60 ft.


STR DEX CON INT WIS CHA
20 (+5) 16 (+3) 18 (+4) 10 (+0) 11 (+0) 12 (+1)

Proficiency Bonus +2
Damage Vulnerabilities lightning
Damage Immunities poison
Condition Immunities poisoned
Senses passive Perception 10
Languages understands Common but can't speak
Challenge 3 (700 XP)


Axiomatic Mind. The horse can't be compelled to act in a manner contrary to its manner or its instructions.

ACTIONS

Hooves. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage.

Magnetic Hooves. As an action, the robot horse can use their magnetic hooves to take one item/weapon away from its target, either disarming or disorienting the target. This effect can only be used on metal objects, and only once per turn on one target.


These horses are very similar to regular horses, except for the fact that they are silver... and made of metal. They can be painted as real horses to look the part. They have red, glowing eyes that seem like burning pits of pure fury and fire. This may seem intimidating, but the robot horses can't do anything without either their creator(s) or a designated user to give them orders. They were made at first as pack animals for soldiers in the front lines, but they have been found as unreliable and dangerous. Rogue robot horses have the alignment of chaotic evil and tend to attack anything that moves.

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