Robot Blademaster (5e Creature)

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Robot Blademaster[edit]

Medium construct, lawful neutral


Armor Class 23 (natural armor)
Hit Points 273 (26d8+156)
Speed 60 ft.


STR DEX CON INT WIS CHA
18 (+4) 26 (+8) 22 (+6) 16 (+3) 17 (+3) 18 (+4)

Saving Throws Dexterity + 14
Skills Acrobatics + 14, Athletics + 9, Deception + 9, Perception + 9, Performance + 10, Persuasion + 10
Damage Vulnerabilities Lightning, water
Damage Resistances nonmagical bludgeoning, piercing, and slashing damage
Damage Immunities Poison, psychic
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
Senses Darkvision 120 ft.; passive Perception 19
Languages Common
Challenge 18 (20,000 XP)


Brute. A melee weapon deals one extra die of its damage when the robot blademaster hits with it (included in the attack).

Legendary Resistance. If the robot blademaster fails a saving throw, it can choose to succeed instead.

Magic Resistance. The robot blademaster has Advantage on saving throws against spells and other magical effects.

Superior Critical. The robot blademaster scores a critical hit on a roll of 18, 19, or 20.

ACTIONS

Multiattack. The robot blademaster makes four weapon attacks.

Energy Sword. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 27 (3d12 + 8) force damage.

Whirlwind of Blades (Recharge 5-6). Each creature within 5 feet of the robot blademaster must make a DC 20 Dexterity saving throw, taking 39 (6d12) force damage on a failed save, or half as much damage on a successful one.

REACTIONS

Parry. The robot blademaster adds 6 to its AC against one melee attack that would hit it. To do so, the duelist must see the attacker and be wielding a melee weapon.

LEGENDARY ACTIONS

The robot blademaster can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The robot blademaster regains spent legendary actions at the start of its turn.

Attack. The robot blademaster makes a melee attack.
Command Ally. The robot blademaster targets one nonhostile creature it can see within 30 feet of it. If the target can see and hear the robot blademaster, the target can make one weapon attack as a reaction and gains advantage on the attack roll.
Move. The robot blademaster moves up to half its speed.
Frighten Foe (Costs 2 Actions). The robot blademaster targets one hostile creature it can see within 30 feet of it. If the target can see and hear it, the target must succeed on a DC 18 Wisdom saving throw or be frightened until the end of the robot blademaster's next turn.

A robot blademaster is a bipedal robot with impossible speed and superhuman skill with all forms of melee combat. In each hand they wield swords with a blade of blue energy that can cleave through solid steel as if it were air.


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