Robot Blademaster (5e Creature)
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Medium construct, lawful neutral
Saving Throws Dexterity + 14
Brute. A melee weapon deals one extra die of its damage when the robot blademaster hits with it (included in the attack).
Legendary Resistance. If the robot blademaster fails a saving throw, it can choose to succeed instead.
Magic Resistance. The robot blademaster has Advantage on saving throws against spells and other magical effects.
Superior Critical. The robot blademaster scores a critical hit on a roll of 18, 19, or 20.
Multiattack. The robot blademaster makes four weapon attacks.
Energy Sword. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 27 (3d12 + 8) force damage.
Whirlwind of Blades (Recharge 5-6). Each creature within 5 feet of the robot blademaster must make a DC 20 Dexterity saving throw, taking 39 (6d12) force damage on a failed save, or half as much damage on a successful one.
Parry. The robot blademaster adds 6 to its AC against one melee attack that would hit it. To do so, the duelist must see the attacker and be wielding a melee weapon.
The robot blademaster can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The robot blademaster regains spent legendary actions at the start of its turn.
Attack. The robot blademaster makes a melee attack.
A robot blademaster is a bipedal robot with impossible speed and superhuman skill with all forms of melee combat. In each hand they wield swords with a blade of blue energy that can cleave through solid steel as if it were air.