Roach (5e Creature)

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Roach[edit]

Medium aberration (zerg), unaligned


Armor Class 13 (natural armor)
Hit Points 76 (9d8 + 36)
Speed 30 ft. (40 ft. on creep), burrow 20 ft.


STR DEX CON INT WIS CHA
14 (+2) 10 (+0) 18 (+4) 8 (-1) 12 (+1) 4 (-3)

Saving Throws Con +6
Skills Athletics +4, Perception +3, Stealth +2, Survival +3
Proficiency Bonus +2
Damage Vulnerabilities psychic
Damage Resistances poison
Senses darkvision 90 ft., tremorsense 60 ft., passive Perception 13
Languages
Challenge 1 (200 XP)


Hivemind. The roach can communicate thoughts and emotions telepathically with other zerg in a 1,000-foot radius. This communication is impossible if no overlords are within 1 mile, and is interrupted for 10 minutes if the roach takes psychic damage.

Regeneration. The roach regains 4 hit points at the start of its turn if it has at least 1 hit point.

ACTIONS

Talons. Melee Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage.

Acidic Bile. Ranged Weapon Attack: +2 to hit, range 40/80 ft., one target. Hit: 5 (1d10) acid damage.


Roach_1.jpg
Concept Art by Luke Mancini (c) Blizzard Entertainment, authorized for use on fansites

The roach is a sturdy front-line unit with enormous health-regeneration capabilities. It is designed to absorb as much damage as possible while weakening enemy defenses with its projectile acid attack. It is also a flanking specialist, able to tunnel underground to surround enemy forces or surprise an unprepared enemy. When the roach has accomplished its objective, it will burrow back underground and tunnel away, rapidly regenerating from any injuries.

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