Ring of Piercing (5e Equipment)
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Ring, rare (requires attunement) This ring has engraved carvings of 2 spears crossing each other and another spear with a skull through it and is made of pure metal This ring has a 1d4+1 charges and costs the amount of a rare. Charges are gained at dawn and if you use your last charge, the ring disintegrates. While attuned you have proficiency with spears. The Great Summoner of Spears. You can summon spears in your grip. If you cannot hold a newly summoned spear, the spear drops onto the ground in front of yourself. You may only summon 8 spears per day until the next dawn comes (you do not need to use a charge for summoning the spears and it takes 1 bonus action to spawn 1 or 2 spears DM choice) Spear Trap. You can use one charge to create a spear trap that fills a hole up to 6 feet by 30 feet and is 6 feet deep. This can only affect Small or Medium sized creatures. This trap cannot affect creatures that float or are flying (e.g. a beholder). If a creature falls onto the trap, it must make a DC 17 Dexterity saving throw. On a fail the creature takes 6d6 piercing damage. If a creature begins its turn in the trap, it must make a DC 17 Strength check to escape the trap or take an additional 1d6 piercing damage. Camouflaged Trap. You can use another charge to camouflage any trap laid by this ring. Any creature that is unaware of the trap must succeed on a DC 21 Wisdom (Perception) or Intelligence (Investigation) check to notice the trap while camouflaged. Spear Spikes. By using 1 charge and balling up your hand and facing it to your target, 15 foot long spears come out of it and deals 4d6 piercing damage and you can extend their charge to make the spears poison, fire which cannot deal fire damage or necrotic damage using one of the effects can deal additional 2d6 damage. |
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