Rime: Water Lily Bodhisattva (5e Creature)

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Rime: Water Lily Bodhisattva[edit]

Gargantuan construct (Demon), neutral


Armor Class 22 (natural armor)
Hit Points Summoner's Charisma Score x 20
Speed 0 ft.


STR DEX CON INT WIS CHA
23 (+6) 0 (-5) 21 (+5) 10 (+0) 10 (+0) 10 (+0)

Saving Throws Str +12, Con +11
Skills Athletics +12
Proficiency Bonus 6
Damage Vulnerabilities radiant, fire
Damage Resistances cold, bludgeoning, piercing, slashing
Damage Immunities necrotic, poison, psychic
Condition Immunities frightened, charmed, poisoned, unconscious, blinded, deafened, incapacitated, stunned, paralyzed, restrained, grappled
Senses passive Perception 10
Languages
Challenge 0 (0 XP)


Scaling This construct becomes stronger based on the strength of it's summoner. It's Strength, and Constitution, increase by an amount equal to the summoner's Charisma modifier. It's attack rolls, save DC, as well as damage bonus also increases by +1 every time it's strength modifier increases.

Manual Control While the construct is immune to mostly every condition, it does still require manual control from the summoner to use. So if the summoner is put under the incapacitated, stunned, or paralyzed condition, the Bodhisattva will also be considered to be under said condition.

Unstoppable Shield The Bodhisattva automatically fails all dexterity saving throws. It is however resistant to damage it would receive from failing a saving throw. If it is already resistant to the damage, it will reduce said damage by an additional amount equal to it's constitution modifier. This resistance cannot be ignored by any means.

Immutable Form The Bodhisattva is immune to any effect that would alter it's form.

Demonic Enhancement The Bodhisattva's attacks count as magical.

Protector The Bodhisattva's receives a number of reactions equal to half it's summoner's Charisma modifier rounded up.

ACTIONS

Multiattack. The Bodhisattva can attack with it's palm strikes a number of times equal to it's summoner's charisma modifier.

Palm Strike Melee Weapon Attack: +16 to hit, 20 ft reach., one target. Hit: 18 (2d12 + 5) bludgeoning damage + 18 (2d12 + 5) cold damage.

Grappler If the Bodhisattva lands a a palm strike on a target, it can force that target to succeed a DC 19 Strength Saving throw. Becoming restrained in one of it's hands on a failed save. The Bodhisattva's multiattack feature lowers by 1 attack per creature it has grappled. Grappled creatures can remake their save as an action on their turn, and creatures who end their turn restrained by the Bodhisattva take 2d12 cold damage while receiving 1 rank of Frozen Breath.

Icy Breath The Bodhisattva blows a wave of Icy Wind toward targets in a 30 ft cone. Creatures caught in this range must succeed a DC 19 Dexterity Saving throw. Taking 10d12 cold damage and receiving 4 ranks of Frozen Breath on a failed save. taking half damage and receiving no further effects on a successful save. Targets who have more than 6 ranks of frozen breath must also roll a constitution saving throw if they failed the initial dexterity save. On a failed save their limbs become extremely stiff, feeling as though they can barely move due to the immense cold. Their movement speed is reduced to 3/4th it's usual speed (rounded down.) Additionally they receive a penalty to attack and damage rolls equal to the summoner's proficiency bonus. While their forms have their damage dice reduced by half the summoner's proficiency bonus.

REACTIONS

Opportunity Attack The Bodhisattva make a palm strike if a target gets within 5 ft of it's summoner or attempts to attack them. If the creature becomes grappled by this attack, they are pulled 25 ft away from the summoner.

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Bodhisattva being summoned [1]
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