Rider (Berserk Supplement)
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Medium humanoid (any race), any alignment
Armor Class 16 (half plate armor)
Saving Throws Str +5, Con +3, Wis +3
Brave (2/day). The rider has advantage on saving throws against being frightened.
Rider. The rider has advantage on saving throws made to avoid falling off their mount. If they fall off their mount and descend no more than 10 feet, they can land on their feet if they’re not incapacitated. Mounting or dismounting a creature costs them only 5 feet of movement speed, rather than half their movement speed.
Multiattack. The rider makes two attacks with one of their weapons.
Halberd. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) slashing damage.
Lance. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 9 (1d12 + 3) piercing damage. Attacks against creatures within 5 ft. have disadvantage.
Spear. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 7 (1d8 + 3) piercing damage. If a rider wielding this weapon makes a shove attack, they may deal 3 piercing damage in addition to its normal effects.
As their names imply, riders are almost always mounted, and are most effective in combat when doing so. They specialize in full-out assaults, and are equally skilled in battling both footsoldiers and other cavalry.
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