Rider (Berserk Supplement)

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Rider[edit]

Medium humanoid (any race), any alignment


Armor Class 16 (half plate armor)
Hit Points 55 (10d8 + 10)
Speed 30 ft.


STR DEX CON INT WIS CHA
16 (+3) 12 (+1) 12 (+1) 12 (+1) 12 (+1) 10 (+0)

Saving Throws Str +5, Con +3, Wis +3
Skills Animal Handling +3, Athletics +5, Intimidation +2, Perception +3, Survival +3
Senses passive Perception 13
Languages any one language
Challenge 2 (450 XP)


Brave (2/day). The rider has advantage on saving throws against being frightened.

Rider. The rider has advantage on saving throws made to avoid falling off their mount. If they fall off their mount and descend no more than 10 feet, they can land on their feet if they’re not incapacitated. Mounting or dismounting a creature costs them only 5 feet of movement speed, rather than half their movement speed.

ACTIONS

Multiattack. The rider makes two attacks with one of their weapons.

Halberd. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) slashing damage.

Lance. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 9 (1d12 + 3) piercing damage. Attacks against creatures within 5 ft. have disadvantage.

Spear. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 7 (1d8 + 3) piercing damage. If a rider wielding this weapon makes a shove attack, they may deal 3 piercing damage in addition to its normal effects.


TniJNI2.jpg
The Purple Rhino Knights, a legendary Tudor force comprised entirely of riders, [Source].

As their names imply, riders are almost always mounted, and are most effective in combat when doing so. They specialize in full-out assaults, and are equally skilled in battling both footsoldiers and other cavalry.


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