Rich Kid (3.5e Prestige Class)

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Noble[edit]

Properties[edit]

  • Hit Die: d4
  • Skill Points: 8 + Int modifier
  • Class Skills:


Table: Rich Kid
Level Base
Attack Bonus
Fort
Save
Ref
Save
Will
Save
Special
1st +0 +1 +0 +0
2nd +1 +2 +1 +0
3rd +2 +3 +1 +1
4th +3 +4 +2 +1
5th +3 +5 +2 +1
6th +4 +6 +3 +2
7th +5 +7 +3 +2
8th +6/+1 +8 +4 +3
9th +6/+1 +9 +4 +3
10th +7/+2 +10 +5 +4

Class Features[edit]

Weapon and Armor Proficiency: Rich Kids gain no proficiencies.

Coat of Arms: At level 1, a Rich Kid may create a Coat of Arms. Doing so grants the Rich Kid a +2 to all Bluff, Diplomacy, and Inimidate. This symbol shows up on your signet ring.

Expeditions: At level 1, the Rich Kid may choose to financialy aid groups of adventurers.

Subtle Manipulation: At level 3, the Rich Kid can host a Jousting Tournament, Party, etc, in order to gain the trust of his people. For every 1000g spent on the event, the Rich Kid recieves a +1 to all Bluff and Diplomacy for a week.

Overlord: At level 10, the Rich Kid's followers get a +2 to attack rolls and saving throws if within 50ft of the Rich Kid.

Expedition[edit]

From time to time, adventurers may come to the Rich Kid asking for financial aid. In return for 1000g, the group agrees to share a portion of the treasure they find. The results of the Expedition can either be good or bad. Examples may include:

  • Good Result: The group returns after slaying a beast that has been tormenting travelers; the Rich Kid recieves the skin of a Large White Tiger that costs 1500g.
  • Bad Result: While traveling the main road, the adventurers are captured by a group of bandits; the Rich Kid may choose whether or not to pay 1000g to release them.

Bodyguard[edit]

The Bodyguard's motive for offering his service free is in hopes of gaining reputation for protecting a person of high power.



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