Rich Kid (3.5e Prestige Class)
Noble[edit]
Properties[edit]
- Hit Die: d4
- Skill Points: 8 + Int modifier
- Class Skills:
Level | Base Attack Bonus |
Fort Save |
Ref Save |
Will Save |
Special | |
---|---|---|---|---|---|---|
1st | +0 | +1 | +0 | +0 | ||
2nd | +1 | +2 | +1 | +0 | ||
3rd | +2 | +3 | +1 | +1 | ||
4th | +3 | +4 | +2 | +1 | ||
5th | +3 | +5 | +2 | +1 | ||
6th | +4 | +6 | +3 | +2 | ||
7th | +5 | +7 | +3 | +2 | ||
8th | +6/+1 | +8 | +4 | +3 | ||
9th | +6/+1 | +9 | +4 | +3 | ||
10th | +7/+2 | +10 | +5 | +4 | ||
Class Features[edit]
Weapon and Armor Proficiency: Rich Kids gain no proficiencies.
Coat of Arms: At level 1, a Rich Kid may create a Coat of Arms. Doing so grants the Rich Kid a +2 to all Bluff, Diplomacy, and Inimidate. This symbol shows up on your signet ring.
Expeditions: At level 1, the Rich Kid may choose to financialy aid groups of adventurers.
Subtle Manipulation: At level 3, the Rich Kid can host a Jousting Tournament, Party, etc, in order to gain the trust of his people. For every 1000g spent on the event, the Rich Kid recieves a +1 to all Bluff and Diplomacy for a week.
Overlord: At level 10, the Rich Kid's followers get a +2 to attack rolls and saving throws if within 50ft of the Rich Kid.
Expedition[edit]
From time to time, adventurers may come to the Rich Kid asking for financial aid. In return for 1000g, the group agrees to share a portion of the treasure they find. The results of the Expedition can either be good or bad. Examples may include:
- Good Result: The group returns after slaying a beast that has been tormenting travelers; the Rich Kid recieves the skin of a Large White Tiger that costs 1500g.
- Bad Result: While traveling the main road, the adventurers are captured by a group of bandits; the Rich Kid may choose whether or not to pay 1000g to release them.
Bodyguard[edit]
The Bodyguard's motive for offering his service free is in hopes of gaining reputation for protecting a person of high power.
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