Revolver, Western (3.5e Equipment)
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Size | Cost1 | Damage | Weight1 | hp | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Fine | — | — | — | 1 | |||||||
Diminutive | — | — | — | 1 | |||||||
Tiny | — | — | — | 1 | |||||||
Small | 35 gp | — | — | 2 | |||||||
Medium | 35 gp | 1d6 | 4 lb. | 5 | |||||||
Large | — | — | — | 10 | |||||||
Huge | — | — | — | 20 | |||||||
Gargantuan | — | — | — | 40 | |||||||
Colossal | — | — | — | 80 | |||||||
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Description[edit]
The revolver is the staple weapon of the Wild West; operated by pulling back the hammer at the back, and pulling the trigger. A revolver can fire 6 times as a standard action without reloading. Reloading takes 6 bullets, is a full-round action, and provokes attacks of opportunity.
Normally, operating a revolver is a one-hand, standard action; however, you can shoot a revolver with two hands as a move action, at a –4 penalty on attack rolls. You can shoot a revolver with each hand, but you take a penalty on attack rolls as if attacking with two light weapons.
Enhancements[edit]
Note: Adamantine western revolvers do not gain the hardness bypass listed below.
Material | Average | Masterwork1 | Hardness | hp | Special |
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Steel | 35 gp | 335 gp | 10 | 5 | — |
Adamantine | — | 3,035 gp | 20 | 6 | Bypass hardness less than 20 |
Deep Crystal | — | 1,035 gp | 10 | 15 | Psionic |
Mundane Crystal | — | 335 gp | 8 | 12 | No rusting, not metal |
Darkwood | — | n/a | n/a | n/a | — |
Iron, Cold | n/a | n/a | n/a | n/a | — |
Mithral | — | 2,035 gp | 15 | 5 | 1/2 weight |
Silver, Alchemical | n/a | n/a | n/a | n/a | — |
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See Also[edit]
Back to Main Page → 3.5e Homebrew → Equipment → Weapons