Revolver, Western (3.5e Equipment)

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Revolver, Western
Light Projectile
Critical: 19-20/×2
Range Increment: 50 ft.
Type: Piercing
Hardness: 10
Size Cost1 Damage Weight1 hp
Fine 1
Diminutive 1
Tiny 1
Small 35 gp 2
Medium 35 gp 1d6 4 lb. 5
Large 10
Huge 20
Gargantuan 40
Colossal 80
  1. The SRD only gives a means to determine costs and weights of weapons for Large and Small versions based on the Medium weapons. Any other supplied values are the author's best determination.

Description[edit]

The revolver is the staple weapon of the Wild West; operated by pulling back the hammer at the back, and pulling the trigger. A revolver can fire 6 times as a standard action without reloading. Reloading takes 6 bullets, is a full-round action, and provokes attacks of opportunity.

Normally, operating a revolver is a one-hand, standard action; however, you can shoot a revolver with two hands as a move action, at a –4 penalty on attack rolls. You can shoot a revolver with each hand, but you take a penalty on attack rolls as if attacking with two light weapons.

Enhancements[edit]

Note: Adamantine western revolvers do not gain the hardness bypass listed below.

Western Revolver Material Enhancements
Material Average Masterwork1 Hardness hp Special
Steel 35 gp 335 gp 10 5
Adamantine 3,035 gp 20 6 Bypass hardness less than 20
Deep Crystal 1,035 gp 10 15 Psionic
Mundane Crystal 335 gp 8 12 No rusting, not metal
Darkwood n/a n/a n/a
Iron, Cold n/a n/a n/a n/a
Mithral 2,035 gp 15 5 1/2 weight
Silver, Alchemical n/a n/a n/a n/a
  1. Masterwork weapons have a +1 enhancement bonus on attack rolls.

See Also[edit]



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