Reuniclus (5e Race)

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Reuniclus[edit]

Fun, fun, FUN! It's why I do anything really!

Physical Description[edit]

579Reuniclus.png
Game art, from Bulbapedia

The highly intelligent species known as the reuniclus come in a small variety of looks. The most common look is a small white levitating humanoid encompassed in a greenish liquid with two detached long arm like appendages they control with their minds, as well as a small pair of detached conical ears. This is the common but not sole variety. Their liquid coating can be a multitude of colors ranging from blue to purple to even yellow in some cases. They also may have spiked or rounded ears or even lack them; some even have prehensile tails.

History[edit]

Reuniclus are believed to have been inorganics turned organic. This is extremely vague but some theorize this means they were dead cells reanimated into a living organism via artificial means. Some say they were aborted attempts to create alchemical servants. Others believe they are made of Far Plane influences. This second theory is supported by the face that reuniclus have psychic powers unnatural to that other than aberrations and such.

Society[edit]

Though not much is known about the reuniclus, they are actually quite sociable. When together they form groups or herds and hold hands very often. Their young, which are solosis and duosion are usually encircled by a ring of reuniclus holding hands. By holding hands, they enhance their psionic capabilities which are usually used to defend themselves. They also do this with people whom they like. Though they do not require psionics to fight, the few sightings of lone reuniclus have claimed they are quite capable using their massive arms in combat. But generally, reuniclus prefer to do things that interest them or that they find fun. Things like morals and common sense come second.

Reuniclus Names[edit]

Many reuniclus find nature and simplicity enjoyable, usually giving names to children based on their surroundings.

Male: Geo, Enok, Agaricus, Bush, Oak

Female:Ruby, Daisy, Juniper, Sakura, Amber

Reuniclus Traits[edit]

Small levitating psionic capable creatures, encased in a strange liquid.
Ability Score Increase. Your Intelligence score increases by 2.
Age. Reuniclus reach maturity at 5 and can live to be 80.
Alignment. Generally, reuniclus tend to be good, but a bit chaotic.
Size. Reuniclus are 3 to 4 feet tall. Your size is Small.
Speed. You have a flying speed of 30 feet. You cannot rise higher than 5 feet off the ground when using this speed.
Telepathic. You can communicate telepathically with any creature you can see within 30 feet of you. You don’t need to share a language with the creature for it to understand your telepathic utterances, but the creature must be able to understand at least one language. A creature without telepathy can receive and respond to your telepathic messages but can't initiate or terminate a telepathic conversation.
Magic Guard. Your liquid coating gives you protection against magic. You have advantage on saving throws against spells and other magical effects.
Languages. You can speak, read and write in Common and one other language of your choice.
Subrace. Choose either the martial or intellectual subraces.

Martial[edit]

Martial reuniclus are more focused on using their arms for combat rather than their brains.

Ability Score Increase. Your Constitution score increases by 1.
Acid Armor. While not wearing armor your Armor Class is equal to 12 + your Constitution modifier. You may use a shield and still gain this benefit.
Martial Combat. Your unarmed strikes deal bludgeoning damage equal to 1d4 + your Strength modifier.

Intellectual[edit]

Intellectual reuniclus like to indulge in the cerebral parts of life, including socializing and comparing smarts.

Ability Score Increase. Your Wisdom score increases by 1.
Arcane Adept. You are proficient in the Arcana skill.
Psystrike. As an action, you can emit a psychic burst to jar enemies around you. Creatures within 10 feet of you must make a Intelligence save against a DC of 8 + your Intelligence modifier + your proficiency bonus. A creature that fails the save takes 2d6 psychic damage, and half as much damage on a successful save. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. After you use your psystrike, you can't use it again until you complete a short or long rest.

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
3′ 0'' +1d12 40 lb. × (1d12) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

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