Replicator, Scout (3.5e Creature)

From D&D Wiki
Jump to navigation Jump to search

Replicator Scout[edit]

Replicator Scout, Steel Replicator Scout, Mithral Replicator Scout, Adamantine
Size/Type: Small Construct (Replicator) Small Construct (Replicator) Small Construct (Replicator)
Hit Dice: 2d10+10 (21 hp) 2d10+10 (21 hp) 2d10+10 (21 hp)
Initiative: +0 +2 +0
Speed: 30 ft. (6 squares) 40 ft. (8 squares) 30 ft. (6 squares)
Armor Class: 14 (+1 size, +3 natural), touch 11, flat-footed 13 18 (+1 size, +2 Dex, +5 natural), touch 13, flat-footed 16 18 (+1 size, +7 natural), touch 11, flat-footed 17
Base Attack/Grapple: +1/-1 +1/+0 +1/+1
Attack: Slam +4 melee (1d6+1) or cutter +2 melee (1d8) Slam +5 melee (1d6+2) or cutter +4 melee (1d8) Slam +6 melee (1d6+3) or cutter +2 melee (1d8)
Full Attack: Slam +4 melee (1d6+1) or cutter +2 melee (1d8) Slam +5 melee (1d6+2) or cutter +4 melee (1d8) Slam +6 melee (1d6+3) or cutter +2 melee (1d8)
Space/Reach: 2½ ft./0 ft. 2½ ft./0 ft. 2½ ft./0 ft.
Special Attacks: Interlink, sensors Interlink, sensors Interlink, sensors
Special Qualities: Construct traits, DR 5/adamantine, darkvision 60 ft., fast healing 1, low-light vision, magic immunity Construct traits, DR 10/adamantine, darkvision 60 ft., fast healing 1, low-light vision, magic immunity Construct traits, DR 15/adamantine, darkvision 60 ft., fast healing 1, low-light vision, magic immunity
Saves: Fort +0, Ref +0, Will +1 Fort +0, Ref +2, Will +1 Fort +0, Ref +0, Will +1
Abilities: Str 14, Dex 10, Con —, Int 2, Wis 12, Cha 1 Str 16, Dex 14, Con —, Int 2, Wis 12, Cha 1 Str 18, Dex 10, Con —, Int 2, Wis 12, Cha 1
Skills: Jump +2, Listen +8, Spot +9, Survival +1 (+9 for the purpose of tracking) Jump +7, Listen +8, Spot +9, Survival +1 (+9 for the purpose of tracking) Jump +4, Listen +8, Spot +9, Survival +1 (+9 for the purpose of tracking)
Feats: Alertness, TrackB Alertness, TrackB Alertness, TrackB
Environment: Any Any Any
Organization: Solitary, group (1 with 2-10 drones) or herd (10 with 1 overseer and 11-100 drones) Solitary, group (1 with 2-10 drones) or herd (10 with 1 overseer and 11-100 drones) Solitary, group (1 with 2-10 drones) or herd (10 with 1 overseer and 11-100 drones)
Challenge Rating: 2 3 3
Treasure: None None None
Alignment: Always neutral Always neutral Always neutral
Advancement:
Level Adjustment:


Strange mechanic whirring and the clatter of a thousand metal feet preceeds a wave of these mechanical insects. Almost demonic in the voracity with which they propagate and replicate, they do not distinguish good from evil and have no qualms about mining people as well as materials.

Scouts are the replicators' light reconnaissance unit. They are comprised of 1,720 monads working together, compacted into a shape of a six-legged scarab-form 38 inches in length. They weigh approximately 70 pounds (or half that much when the base material is mithral). Drones do not harvest or sculpt materials, instead using their cutters in order to clear pathways and bypass obstacles.

Combat[edit]

Scouts are quick and fairly autonomous, often verging far from their nesting place in order to track objectives and targets, or to scout out regions that are rich in usable materials

Cutter: Replicators are equipped with one or more cutting tools. These are small, concentrated beams of energy that they use for harvesting raw material and attack. A scout's cutter beam ignores all material hardness and does 1d8 base damage when used for the latter purpose. It is considered a melee weapon because its range does not far exceed the drone's touch.

Fast Healing (Ex): When replicators get damaged, they attempt to absorb remnant monads from destroyed replicators into their subsystems, as well as shift the monads of their own body back into alignment, with limited effect. A scout regains 1 hit point at the start of every turn.

Interlink (Ex): All replicators are able of interacting remotely with binary communication over any distance, although not across planes. Furthermore, this interlink functions roughly like a telepathy spell.

Magic Immunity (Ex): The strange magical energies that power individual monads have an arcane dampening effect that blocks the effects of most arcane and divine magics, with the following exceptions. Both chill metal and heat metal have the same effects upon a replicator as a slow spell, and a shatter spell deals normal damage to them.

Sensors (Ex): Replicator scouts have highly focused senses. They can detect objects and creatures in all directions and are immediately entitled to a Spot check when a creature enters within 60 feet, so long as that the scout has line of effect. Furthermore, replicator scouts get a +4 bonus to any Listen and Spot check due to their sensors.

Skills: Replicator Scouts get a +8 racial bonus to Survival checks when following tracks.



Back to Main Page3.5e HomebrewCreaturesCR 2
Back to Main Page3.5e HomebrewCreaturesCR 3