Reju (5e Equipment)

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Weapon (Rapier), Legendary (Requires Attunement)

Reju is a silver and crimson rapier composed of magically enhanced steel with ornate designs of roses across the blade and thorns forming the bell and hand guard. At the center of the hilt is a cluster of roses, the largest of which is Reju. He often shimmers when excited, however the blade itself glows a dim pink when he channels mana into it to fuel it's abilities.

You gain a +3 bonus to attack and damage rolls made with this magic weapon. It has the following additional properties.
Sentience. Reju is a sentient chaotic good weapon with an Intelligence of 14 (+2), a Wisdom of 14 (+2), and a Charisma of 10 (+0). It has hearing and darkvision out to a range of 90 feet. The weapon can speak, read, and understand Common, Sylvan and Draconic. While attuned, Reju can communicate with its wielder telepathically also understands any language it's wielder knows.

Unbreakable Bond When wielded, Reju links with his wielder by extending vines around their weapon arm. Because of this, Reju cannot be disarmed from it's wielder unless he allows it.

Mana Manipulation Reju has abilities that are fueled by both his wielder's mana and whatever mana he has left over. Reju has three charges, which replenish at dawn. As a bonus action, you may spend a spell slot to replenish one charge on Reju up to a maximum of three.

Pollen Spray Using an action and expending a charge, Reju sprays pollen from the blade to a target within 30ft. The target must succeed a DC 12 Constitution saving throw or be charmed for 1d4 minutes. Creatures charmed this way must end their turn without acting. The creature may repeat the saving throw when you or your allies deal damage to it with an attack.

Entangle Using an action and two charges, Reju may cast the Entangle spell.
Personality. Reju is the voice of an androgynous moderately high pitched person who dwells within a flower at the hilt of the blade. He will often ask to be referred to as male, although he claims he has no real gender because he was originally a Yellow Musk Creeper. He is friendly and protective towards his wielder and often a cunning commander in combat. He is very enthusiastic about dragons and dragonborn, expressing his love for them through his memories of his first party. At first, he will attempt to interest his wielder in nature, however if he fails to, it won't bother him to much.

Reju claims that he was a Yellow Musk Creeper among a large crowd of them. When two dragonborn adventurers were hired to clear them out of whatever area they had inhabited, they went peacefully and tagged along with the adventurers on their travels. Reju sat atop his dragonborn's head as a headband of sorts and helped her when the situation called for it. When Zosahlos found a magical weapon, she had him place himself in the hilt of the blade and they set off as though nothing had changed. For some reason, Reju was left behind. He doesn't recall why or how, but he somehow ended up in your hands.

Reju's blade and scabbard

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