Regieleki (5e Creature)

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Medium construct, chaotic evil

Armor Class 18 (natural armor)
Hit Points 247 (45d8 + 45)
Speed 120 ft., fly 120 ft. (hover)

9 (-1) 24 (+7) 13 (+1) 11 (+0) 20 (+5) 14 (+2)

Saving Throws Dex +13, Con +7, Wis +11
Damage Immunities lightning, poison, poison; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine
Condition Immunities charmed, exhaustion, frightened, petrified, poisoned
Senses passive Perception 20
Languages Primordial
Challenge 19 (22,000 XP)

Transistor. Regieleki electrifies metal objects within 10 feet of it, including those being worn or carried, that aren't behind total cover. When a creature touches such an object for the first time on each of its turns or starts its turn in contact with one it take 4 (1d8) lightning damage.

Magic Weapons. Regieleki's weapon attacks are magical.

Lightning Rod. Whenever Regieleki is subjected to thunder or lighting damage, it takes no damage and instead gains a number of hit points equal to the thunder or lighting damage dealt.

Contained Body. Regieleki has disadvantage on saving throws against effects that would cause it to gain disadvantage on attack rolls, ability checks, or saving throws.

Damage Threshold. Regieleki has immunity to all damage unless it takes an amount of damage that equals or exceeds 10.


Multiattack. Regieleki makes three Lightning Jab attacks and one Zap Cannon attacks. Alternatively, the target takes

Lightning Jab. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 10 (1d6 + 7) Lightning damage.

Zap Cannon. Ranged Spell Attack: +13 to hit, range 80/320 ft., one target. Hit: 24 (4d8 + 7) lightning damage.

Thunder Cage. Ranged Spell Attack: range 80/320 ft., one target. Hit: 17 (3d6 + 7) lightning damage, and the target must succeed on a DC 18 Dexterity saving throw or become paralyzed for 1 minute. While paralyzed in this way, a creature take 4 (1d8) lightning damage at the start of each of its turns. An affected creature can repeat the saving throw at the end of each of its turns, ending the effect on a success.

Superpower (1/day). Regieleki regains 100 hit points. Until the end of it next turn, it has disadvantage on all attack rolls, and attack rolls against it have advantage.

regieleki Source
Regieleki .jpg

Regieleki is definitely the most feared of the Regis despite being the youngest, unlike its brethren following the paths imposed by Regigigas, guarding the realm from danger, Regieleki went down its own path, one of amusement through destruction and cruelty. Due to the threat of its growing power, it’s fellow Regis captured it and forced an ancient and indestructible magic harness on Regieleki, severely weakening its power. It was then locked in a tomb for eternity, the Regis then agreed that Regidrago would be held responsible of keeping Regieleki contained, only allowing Regieleki freedom every two thousand years when their king and creator, Regigigas, awakens from its slumber, it is the only being capable of controlling Regieleki as well as all the other Regis. Regieleki has an ongoing rivalry with Registeel, believing that it is the Regi holding the key to its harness. One can only hope that it never escapes whilst Regigigas is asleep for it will definitely hunt Registeel down in search of the key.

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