Regidrago (5e Creature)

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Large construct, lawful neutral

Armor Class 18 (natural armor)
Hit Points 241 (21d10 + 126)
Speed 30 ft., fly 30 ft. (hover)

10 (+0) 14 (+2) 22 (+6) 11 (+0) 21 (+5) 13 (+1)

Saving Throws Dex +8, Con +12, Wis +11
Damage Vulnerabilities cold
Damage Resistances fire; lightning
Damage Immunities bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine;
Condition Immunities charmed, exhaustion, frightened, petrified, poisoned
Senses passive Perception 21
Languages Primordial
Challenge 18 (20,000 XP)

Immutable Form. Regidrago is immune to any spell or effect that would alter its form.

Magic Weapons. Regidrago’s weapon attacks are magical.

Clear Body. Regidrago is immune to any effect that would cause it to gain disadvantage on attack rolls, ability checks, or saving throws.

Dragon Fear. All creatures of Regidrago's choice within 10 feet of it have disadvantage on saving throws against being frightened.

Dragon Energy. When Regidrago deals damage, to a creature, it can deal 1d10 additional damage to the creature. If it does so, it takes damage equal to the additional damage dealt. This damage can't be reduced in any way.

Damage Threshold. Regidrago has immunity to all damage unless it takes an amount of damage that equals or exceeds 10.


Multiattack. Regidrago makes two Dragon’s Maw attacks and one Dragon breath attack. Alternatively, it makes one Dragon's Breath attack and uses Dragon's Cry once.

Dragon’s Maw. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) necrotic damage.

Dragon Breath. Ranged Spell Attack: +12 to hit, range 80/320 ft., one target. Hit: 15 (2d8 + 6) necrotic damage, and the target must succeed on a DC 20 Constitution saving throw or be paralyzed for one minute. An affected creature can repeat the saving throw at the end of each of its turns, ending the effect on a success.

Dragon’s Cry. All creature's of Regidrago's within 30 feet of it must succeed on a DC 20 Wisdom saving throw or be frightened for 1 minute. An affected creature can repeat the saving throw at the end of each of its turns, ending the effect on a success.

Superpower (1/day). Regidrago regains 100 hit points. Until the end of it next turn, it has disadvantage on all attack rolls, and attack rolls against it have advantage.

regidrago Source

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