Red Dragon of Domination (5e Creature)
Red Dragon of Domination (Juggernaut Drive)[edit]
Gargantuan dragon, chaotic evil Armor Class 26 (natural armor)
Saving Throws Str +19, Dex +12, Int +13, Wis +12, Cha +15 DragonSlayer Dragons take double damage from weapons with dragonslayer trait. Control of Domination Boosted gear user can make a Wisdom check after 1 minute to take control and return to Base form, however he must roll 18 on the Wisdom check up, the character It has 10 health and two levels of exhaustion. Domination doubling The Domination Dragon has the Boost ability: each Boost increases one roll of damage on your actions. Your limit is 5 boosts. Data stolen from Splitting the Fairy Wyvern is shared with your boost limit. Limited Magical ImmunityUnless he wants to be affected, the red dragon of domination is immune to all spells of 3rd level or lower. Splitting to Fairy wyvern The domination dragon can use the power of divine division from its arch-rival albion. Legendary Resistance (3/Day).If the dragon fails a saving throw, it can choose to succeed instead. The Celestial Dragon The Red Dragon of Domination is immune to temporal manipulation and soul manipulation, and can only be stopped by Oppai Dragon Music or any music your character likes surrounded by the celestial dragon. ACTIONSMultiattack. The Red Dragon of Domination can take up to 3 actions. Claw of Destruction. +17 to hit, range 15 ft., one target. Hit: 19 (2d8 +10) slashing damage. Bite of Domination. +17 to hit, range 15 feet., one target. Hit: 25 (2d12 +10) piercing damage and (4d6) fire damage. Tail of devastation. +17 to hit, reach 20 ft., one target. Hit: 21 (2d10 +10) bludgeoning damage. Breath of Fire (Recharge 5-6). The Red Dragon of Domination spews a bolt of Dragon power concentrated in a 90-foot cone. Each of the creatures in that area must make a DC 22 saving throw Dexterity or take 80 (24d6) fire damage that overcomes immunity and toughness, on a successful saving throw it takes half damage, if failing takes all damage. Celestial Dragon's Roar (Recharge 5-6). The Red Dragon of Domination spews a beam of Dragon power concentrated in a 90-foot cone. Each of the creatures in that area must make a DC 22 saving throw Dexterity or take 80 (25d6) Strength damage that overcomes immunity and resistance, on a successful saving throw it takes half damage, if failing takes all damage. Presence that frightens the gods.Each creature of the dragon's choice that is within 100 feet of the dragon and aware of it must succeed on a DC 21 Wisdom saving throw or be frightened by 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the Frightening Presence of the Dragon for the next 24 hours. REACTIONSSplitting Fairy wyvern on defenseall attacks launched at you can take 2 rolls of damage from the attack, these dice are assigned to your attacks as boost points. You can use this reaction up to twice per turn. LEGENDARY ACTIONSThe dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn. Tailed Attack. The Red Dragon of Domination performs a tail attack. |
The Juggernaut Drive is the special move of the sacred gear that contains the Celestial Dragons, releasing the seals of the sacred gears to receive a part of the Power to kill gods and satans, nothing can stop this being alone even though it is only a part of one's true power. Celestial dragon.
I, who am about to wake up, I am the Celestial Dragon who stole the principles of God domination I laugh at "infinity", and I fight for "dream" I will become the Red Dragon of Domination And I will sink you into the depths of red purgatory! |
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