Rayquaza (5e Creature)

From D&D Wiki

Jump to: navigation, search
FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Pokémon franchise, and/or include content directly affiliated with and/or owned by Creatures Inc., Game Freak, and Nintendo. D&D Wiki neither claims nor implies any rights to Pokémon copyrights, trademarks, or logos, nor any owned by Creatures Inc., Game Freak, and Nintendo. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png

Rayquaza[edit]

Gargantuan elemental, neutral


Armor Class 22 (natural armor)
Hit Points 717 (35d20 + 350)
Speed 10 ft., fly 90 ft.


STR DEX CON INT WIS CHA
30 (+10) 22 (+6) 30 (+10) 14 (+2) 19 (+4) 22 (+6)

Saving Throws Dex +15, Con +19, Int +11, Wis +13, Cha +15
Proficiency Bonus +9
Damage Resistances fire
Damage Immunities bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities charmed, frightened, petrified, prone
Senses blindsight 60 ft., darkvision 120 ft., passive Perception 14
Languages Auran, Common
Challenge 29 (135,000 XP)


Divine Being. Rayquaza can't be surprised and can't be changed into another form against its will.

Legendary Resistance (3/Day). If Rayquaza fails a saving throw, it can choose to succeed instead.

Magic Weapons. Rayquaza's weapon attacks are magical.

Flyby. Rayquaza doesn't provoke opportunity attacks when it flies out of an enemy's reach.

Innate Spellcasting. Rayquaza's innate spellcasting ability is Charisma (spell save DC 23, +15 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

At will: control winds, create or destroy water (6th level), gust of wind, wind wall
At will (Primal Form Only): control weather, whirlwind

Air Lock. Each creature of Rayquaza's choice within 60 feet of it that have the trait Drought, Drizzle, Desolate Land, or Primordial Sea gain no benefit from those traits, and the creatures around them gain no negative effects from those traits.

Delta Stream (Primal Form Only). The air within 60 feet of Rayquaza is heavy wind, which functions as a reverse gravity spell, directed perpendicular to the ground any way Rayquaza chooses. Rayquaza can deactivate or activate the wind as a bonus action.

Illumination (Primal Form Only). Rayquaza sheds bright light in a 30-foot radius and dim light for an additional 30 feet.

ACTIONS

Multiattack. Rayquaza uses Dragon Ascent if it can. It then makes three attacks: one with its Bite, one with Constrict, and one with dragon claw.

Primal Reversion (1/Day). Rayquaza magically transforms into Primal Rayquaza. Its statistics are the same in each form. This transformation lasts for 1 hour, until Rayquaza becomes unconscious, or until Rayquaza dismisses it as an action.

Bite. Melee Weapon Attack: +19 to hit, reach 10 ft., one target. Hit: 43 (6d10 + 10) piercing damage.

Constrict. Melee Weapon Attack: +19 to hit, reach 15 ft., one target. Hit: 37 (6d8 + 10) bludgeoning damage, and the target is grappled (escape DC 27). Until this grapple ends, the creature is restrained, and Rayquaza can't constrict another target.

Dragon Claw. Melee Weapon Attack: +19 to hit, reach 5 ft. one target. Hit: 38 (5d10 + 10) slashing damage.

Dragon Ascent (Recharge 5-6). Melee Weapon Attack. +19 to hit, reach 5 ft., one target. Hit: 120 (20d10 + 10) bludgeoning damage, and if the target is a creature, it must succeed on a DC 29 Constitution saving throw or fall prone and be stunned until the end of its next turn.

V-Create (Primal Form Only; 1/Day). Melee Spell Attack: +19 to hit, reach 5 ft., one target. Hit: 325 (30d20 + 10) force damage plus 110 (20d10) fire damage, and if the target is a creature, then it must succeed on a DC 30 Constitution saving throw or be knocked unconscious for 1 minute. Attack rolls against Rayquaza have advantage until the start of its next turn.


LEGENDARY ACTIONS

Rayquaza can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Rayquaza regains spent legendary actions at the start of its turn.

Attack. Rayquaza makes one attack with its Bite or Constrict.
Spell. Rayquaza casts a spell.
Downdraft. Each creature on the ground within 30 feet of Rayquaza must succeed on a DC 29 Strength saving throw or be knocked prone. Each flying creature within 30 feet of Rayquaza must succeed on a DC 29 Saving throw or lose their flying speed until the start of Rayquaza's next turn.
Updraft (Costs 2 Actions). Each creature within 30 feet of Rayquaza must succeed on a DC 29 Strength saving throw or rise 30 feet vertically and be suspended there, as if affected by a levitate spell. At the start of Rayquaza's next turn, the effect ends, and creatures descend normally, with no protection against falling damage. Alternatively, Rayquaza can end this effect at any time, requiring no action.

rayquaza.jpg
Rayquaza Source
mega_rayquaza.png
Primal Rayquaza Source
0.00
(0 votes)

Back to Main Page5e HomebrewCreatures

Home of user-generated,
homebrew pages!


Advertisements: