Ratt (5e Subclass)

From D&D Wiki
Jump to navigation Jump to search

Ratt[edit]

{{{3}}}

Rogue Subclass

The Ratt is a more-so peculiar and heavily neglected Roguish Archetype, one day venturing into the sewers and coming out with the Ratt's signature item: A Riflatt, which is the closest thing to a gun that the entire world can get at the time, when combining the intellect of the Underdark's smartest individual. The rogue themselves is now classified as a Ratt, and

Ratt

Starting at level 3, you get possession of a Ratt, a stand that takes the form of a drone, firing extremely corrosive projectiles that hit any enemy at a great distance. It is a martial ranged weapon that you have proficiency with, with the ammunition (150/600), two-handed and finesse properties, dealing 1d12 piercing damage. If you hit organic matter with this drone, such as skin or bone, then the aforementioned object must pass a Constitution saving throw (DC listed below). If this is an object, it automatically fails said saving throw. If a fail occurs, the organic material will begin to decompose, taking 1d4 acid damage each turn. At the end of each turn, the target may roll again, stopping the decomposition on a success. The drone goes on the same initiative as you do, and shares your Ability Score|stats Saving Throw Difficulty: 8+Proficiency Bonus+Dexterity Modifier

Elusive

At level 9, If you haven't moved at all during the last 5 seconds, or in your turn during combat, you roll Stealth checks with advantage, and your Ratt succeeds all (reasonably advanced, according to your DM) Stealth checks.

Shadow Killer

At level 13, you get a +2 bonus to hit rolls while hiding. If you used your Cunning Action to hide, you can fire your Ratt without using an action.

Skin Wringing Shot

At level 17, you achieve the highest skill in the possession of your lead-launching killer machine. You can spend an action alongside a bonus action to concentrate a powerful shot. This shot has the characteristic of the Disintegration spell, and has the same difficulty of saving as a regular shot. If you are hit by this attack, the victim will receive a Ratt decomposition effect, but the damage will be increased to 4d4. You can use this skill 2 times during a long rest.

0.00
(0 votes)

Back to Main Page5e HomebrewCharacter OptionsSubclasses

FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the JoJo's Bizarre Adventure franchise, and/or include content directly affiliated with and/or owned by Hirohiko Araki. D&D Wiki neither claims nor implies any rights to JoJo's Bizarre Adventure copyrights, trademarks, or logos, nor any owned by Hirohiko Araki. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png