Ratt (5e Subclass)
Ratt[edit]
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Rogue Subclass
Are you a rat with a gun? Do you want to kill a powerful opponent who can stop time and break through iron walls? Then become a Ratt, the most powerful opponent in the world.
- Ratt
Starting at level 3, you get possession of an iron killing machine that can hit any enemy at a great distance. It works like a sniper rifle with a range of 100/300 and deals 1d8 piercing damage. You can also insert another firearm into this machine to already use its stats. If you hit organic matter with this rifle, then it must pass the constitution saving throw, or it will begin to decompose, taking 1d4 acid damage each turn. At the end of each turn, the target must pass the constitution saving throw, ceasing to rot on success. Saving throw Difficulty: 8+Proficiency Bonus+Agility
- Elusive
At level 9, You commit with the advantage of a Stealth check if you haven't moved in this turn.
- Shadow Killer
At level 13, you get a +2 bonus to hit rolls while in stealth. If you used your cunning action to escape, you can immediately fire a Ratt rifle without wasting any action, but getting interference when firing, which prevails over the advantage (you cannot make a straight). If this attack fails, then the victim must undergo an analysis check to detect you.
- Corrosive Shot
At level 17, you achieve the highest skill in the possession of an iron killer machine. You can spend 2 moves to concentrate a powerful shot. This shot has the characteristic of the Disintegration spell, and has the same difficulty of saving as Ratt. If you are hit by this attack, the victim will receive a Ratt decomposition effect, but the damage will be increased to 4k4. You can use this skill 2 times during a long rest.
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