Ranger of Araluen (5e Subclass)
Ranger of Araluen[edit]
Ranger Subclass
After being chosen by a Ranger to become his apprentice, you begin the daily rigorous training in order to become a full-fledged Ranger. Araluen's rangers serve to the kingdom of Araluen under the Ranger Corps organization, a paramilitary and intelligence force, that exists to uphold the law, gather information from other countries and protect the borders of the kingdom. These rangers are famed for their impressive combat skills, apt use of guerrilla tactics and tactical knowledge and, specially, with their ability wielding a bow and arrow.
- Conclave Spells
You gain conclave spells at the ranger levels listed:
Ranger Level | Spells |
---|---|
3rd | hunter's mark |
5th | pass without trace |
9th | conjure barrage |
13th | freedom of movement |
17th | swift quiver |
- Unseen Movement
Starting at 3rd level, you gain proficiency in Stealth. If you are already proficient, you add twice your proficiency bonus to Stealth checks.
- Versatile Combat Training
Starting at 3rd level, you gain the ability to quickly adapt to any situation in combat, changing from melee to ranged weapons in a blink of an eye. You gain the following benefits:
- Rapid Shot. You can fire arrows with great speed. Whenever you miss a ranged weapon attack made as part of your Attack action, you can use your bonus action to make a ranged attack against another creature within range.
- Dual Knife Defense. Whenever you are engaged in two-weapon fighting while wielding shortswords or daggers, you gain a bonus equal to half your proficiency bonus to your AC (rounded down).
- Fluid Motion. Whenever you take the Use an Object action to stow a weapon, you can draw another weapon you carry using that same action.
- Know your Enemy
At 7th level. If you spend at least 1 minute observing or interacting with another creature outside combat, you can learn certain information about its capabilities compared to your own. The DM tells you if the creature is your equal, superior, or inferior in regard to 3 of the following characteristics of your choice:
- Strength score
- Dexterity score
- Constitution score
- Armour Class
- Current hit points
- Total class levels, if any (Also if the creature has more than one type of class level you get to know one of the types. For example, a creature has 2 levels in Ranger and 4 in Wizard. The player gets to know that the creature is 6th level and has some amount of Ranger levels)
- Snipe
At 11th level, after years of training, you can pinpoint your targets at impressive distances. As an action, you can snipe a creature. Make a ranged attack at Advantage with a longbow against a creature you can see within range. On a hit, you cause additional 3d6 damage, in addition to the attack's normal effects.
When you use this ability, attacking enemies at the long range of your bow doesn't impose Disadvantage on the attacks.
- Agile Defense
At 15th level, your ability to protect yourself using your knives increase further. Whenever a creature within 5 feet of you takes the Attack action and makes an attack against you, you can use your reaction to make an attack with a dagger or shortsword against that creature. If your attack hits, the attack made by that creature automatically misses, in addition to your attack normal effects.
Back to Main Page → 5e Homebrew → Character Options → Subclasses