Rale Fishinger (3.5e NPC)
Male human | |
N Medium humanoid (human) | |
Init/Senses | +1/Listen +7, Spot +6 |
AC | 11, touch 11, flat-footed 10 |
hp | 31 (8d6 HD) |
Fort/Ref/Will | +1/+10/+5 |
Speed | 30 ft. (6 squares) |
Melee | dagger +5/+0 (1d4−1/19–20) |
Base Atk/Grp | +6/+1/+5 |
Atk Options | Sneak Attack +4d6 |
Combat Gear | dagger |
Abilities | Str 9, Dex 13, Con 9, Int 16, Wis 12, Cha 15 |
SQ | Evasion, Improved uncanny dodge, trapfinding, Trap Sense +2 |
Feats | Deceitful, Persuasive, Weapon Finesse, Point Blank Shot |
Skills | Balance +9, Bluff +15, Diplomacy +11, Disguise +10, Forgery +14, Gather Information +9, Hide +9, Intimidate 9, Knowledge (local) +6, Listen +7, Move Silently +11, Open Lock +8, Perform (Dance) +6, Search +11, Sense Motive +7, Sleight of Hand +10, Spot +6 |
Possessions | combat gear plus 5 cp, chalk |
Rale Fishinger[edit]
Rale Fishinger is a 32-year old retired adventurer. He has slightly greying hair, and crow's feet under his eyes. He dresses modestly for the right-hand man of a lord, with a baggy tunic and loose brown leggings. Fishinger helps Lord Rainhall manage the small town of Blueblood. Earlier in his career, Fishinger was a promising young con artist, but he gave up crime after a bad gig. Well...gave most of it up. From his position as advisor, Rale has set up a lucrative smuggling business between the Shield Lands and the Eastern Wastes in Blueblood. He has contacts in many of the neighboring settlements, and will forge documents for a small fee.
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