Raion Totality (5e Creature)

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Divine Lion Tsukitora Totality[edit]

Large monstrosity (shikigami), unaligned


Armor Class 24 (natural armor)
Hit Points 230 (20d10 + 120)
Speed 80 ft., 40 ft. climb


STR DEX CON INT WIS CHA
26 (+8) 24 (+7) 22 (+6) 16 (+3) 18 (+4) 20 (+5)

Saving Throws Str +16, Dex +15, Cha +13
Skills Acrobatics +23, Athletics +16, Intimidation +13, Perception +20, Stealth +23
Proficiency Bonus +8
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities charmed, frightened
Senses blindsight 10 ft., darkvision 60 ft., truesight 120 ft., passive Perception 30
Languages understands the languages of its master but can't speak
Challenge 25 (75,000 XP)


Legendary Resistance (3/Day). If the raion totality fails a saving throw, it can choose to succeed instead.

Ultimate Totality. As a totality between Round Deer, Divine Dogs, Rabbit Escape, and Mourn Tiger it gains all features the previous shikigami had.

Invisible Force. The Divine Lion is entirely made out of cursed energy, meaning it cannot be seen by normal people. Creatures without levels in the Jujutsu Sorcerer class or who cannot see into the ethereal plane cannot see it. Although, if these creatures were in a life and death situation(less than half their maximum hit points), they gain the ability to see it.

Cursed Energy. The Divine Lion has 50 cursed energy that it can use to fuel its abilities. All of its cursed energy is replenished at the end of a long rest.

The Divine Lion's Cursed Energy can instead be replaced with double its summoner's level, + its charisma modifier, if that results in a greater pool. If its summoner has the Immense Cursed Energy feat and the Overflowing Cursed Energy, this pool can instead be calculated as its summoner's level, + its charisma modifier times 6, + its summoner's proficiency bonus, if that results in a greater pool.


Design Note: If this Shikigami's summoner is an Enlightened One, this pool increases by 20 each time they gain an innovation.

Mirror Divine Stages. Whenever The Divine Lion is reduced to 0 hit points, it instead switches to it's next stage, recovers all of it's hit points and half of it's Cursed Energy.


On The Divine Lions second stage, it has 3/4 as much max HP as it originally had, with 1/4 turning into Temporary HP. And its STR and DEX increase by 4 while it's on it's full stage.

Cursed Energy Recovery. The Divine Lion recovers 1 cursed energy at the beginning of its turns.

Cursed Weapons. The Divine Lion's weapon attacks are magical.

Reverse Cursed Technique Pool. The Divine Lion has a healing pool of 1000 that it can use utilizing its Reverse Cursed Technique. It can heal this way until the pool ends which is when it enters burnout. Its reverse cursed technique pool replenishes at the end of a long rest. Additionally, The Divine Lion may try to force its reverse cursed technique to come out despite being in burnout, forcing itself to make a DC 20 Constitution saving throw. On a success, it regains or heals half as much as it normally would.

The Divine Lion's reverse cursed technique pool can be replaced by its summoner's level, multiplied by its charisma modifier, multiplied by 10, if that results in a greater pool.

Keen Hearing, Sight and Smell. The Divine Lion has advantage on Wisdom (Perception) checks that rely on hearing, sight or smell.

Pack Tactics. The Divine Lion has advantage on an attack rolls against a creature if at least one of the The Divine Lions allies is within 5 feet of the creature, and the ally is not incapacitated.

Pounce. If The Divine Lion moves at least 20 ft. straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 22 Strength saving throw or be knocked prone. If the target is prone, the tiger can make one additional bite attack against it.

Evasion (Second stage only). When The Divine Lion is subjected to an effect that allows it to make a Dexterity saving throw to only take half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Sprint. Once per turn, The Divine Lion can move ten times its normal speed (600 feet).

Strong Leap. The Divine Lions jump distance and height is quadrupled.

Natural Camouflage. The Divine Lion has advantage on Dexterity (Stealth) checks made to hide.

Sneak Attack. Once per turn when The Divine Lion has advantage on an attack roll, the attack deals two additional damage dice. The Divine Lion doesn't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and The Divine Lion doesn’t have disadvantage on the attack roll.

Shadow Mane. The Divine Lions mane acts as a medium for shadow storage, permitting it to be a target for shadow storage, shadow portals or shadow links.

ACTIONS

Multiattack. The Divine Lion makes three attacks: one with it's Bite and two with it's Claws.

Bite. Melee Weapon Attack: +16 to hit, reach 5 ft., one target. Hit: 58 (10d10+8) piercing damage.

Claws. Melee Weapon Attack: +16 to hit, reach 5 ft., one target. Hit: 48 (8d10+8) slashing damage.

Darkness (5 Cursed Energy). The Divine Lion casts the Darkness spell.

Shadow Portals (4 Cursed Energy). Lion creates a shadowy portal in the space of a creature of up to Huge size that it can see within 120 ft., teleporting it to another location within the same range that it can see, in which another portal opens. Both portals immediately close at the end of The Divine Lions turn. This ability only works on an enemy creature if The Divine Lion succeeds on a Dexterity (Stealth) check contested by the target's Passive Perception or Wisdom (Perception) check. A willing creature can automatically fail the check. The portals may only be created in areas of dim light or darkness, or anywhere inside the area of a Curtain.

Reverse Cursed Technique. The Divine Lion touches another creature, spending cursed energy to heal them with its reverse cursed technique. The target regains 10 hit points per 1 cursed energy spent by Lion. Each hit point healed reduces Lions Reverse Cursed Technique pool accordingly.

BONUS ACTIONS

Enhanced Dexterity. The Divine Lion can take the Disengage, Dodge or Hide action as a bonus action.

Curse of Mourning. The Divine Lion can curse a creature within 60ft with the Curse of Mourning. The target must make a Charisma saving throw (DC 22). On a failure, saving throws and attack rolls are reduced by a dice roll. This dice roll depends on the Charisma of the Ten Shadows user who summoned the Lion. If the user has a +1 Charisma modifier the dice is 2d4. For every +1 the dice increases by another tier (2d4>2d6>2d8...). This has a maximum of up to 2d12. This lasts for 1 minute and a creature can remake the save at the end of their turns. On a success, the target is not affected.

REACTIONS

Offensive Protection. When Lions master is within 30 ft. of it and is targeted by a melee weapon attack, it rushes towards them, adding a +5 bonus to its master's AC and making a Beak attack against the attacker.

Supportive Protection. When Lions master is within 30 ft. of it and is targeted by a melee weapon attack, it rushes towards them, adding a +5 bonus to its master's AC and using its Reverse Cursed Energy on them if it still has any left.

Neutralize Energy. As a Reaction to the casting of a spell or the use of an Innate Technique within range, the Divine Lion selects one spell or Cursed Technique within 60ft that costs less than 20 cursed energy before reductions, and then attempts to cancel the effect with positive energy. Lion must pay cursed energy equal to double the level of the spell, or if it is a Cursed Technique, spend an amount of cursed energy equal to the full cost of the technique used before cost reductions, after which the effect is dispelled/neutralized.

Lion can choose to save on cursed energy by spending half of the normal cost. In that case, the caster or user of the spell or innate technique must make a spellcasting ability check (either Charisma or Intelligence for a Jujutsu Sorcerer) against the Round Deer's Cursed Energy DC (18 without modifications). On a failed check, the spell or technique is negated.

Reverse Cursed Technique In response to taking damage, Lion uses the Reverse Cursed Technique, spending cursed energy to heal itself. Lion regains 20 hit points per 1 cursed energy spent. Each hit point healed reduces the Lions Reverse Cursed Technique pool accordingly.

LEGENDARY ACTIONS

The can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The regains spent legendary actions at the start of its turn.

Attack. Lion makes one bite attack.
Move. Lion moves up to its movement speed without provoking opportunity attacks.
Regeneration. Lion regains a number of hit points equal to it's regeneration feature.

d4jg4tm-0c941e0d-8e26-42b8-876b-cf3a6fd09e45.png
Lunar Lion in it's first stage

The Divine Lion shikigami has two stages. In it's normal state, or whenever it is summoned, it is at it's Crescent stage. Every time it is reduced to 0 hit points, it instead switches to it's next stage, from Crescent to Full. It only is defeated once it is reduced to 0 hit points in it's Full stage.

The Divine Lion Tsukitora is an improved humanoid version of the Round Deer shikigami which inherited the powers of Rabbit Escape, Tiger Funeral, and Divine Dogs. It is a powerful, towering shikigami capable of producing darkness and regenerating with reverse cursed technique.

The Divine Lion has the following feats

Reverse Cursed Technique

Improved Reverse Cursed Technique

Improved Output

Not Cannon. The Divine Lion shikigami is not an official shikigami demonstrated in the Jujutsu Kaisen franchise or the supplement, it was partially made up by the Ten Shadows user who made this statblock. It is intended to populate the lack of totalities in an absence of enough official material, and as such was properly balanced for any DM to use in their Jujutsu Campaign. If you'd like to use it please contact sarkonaa and credit him.

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