Raider (Berserk Supplement)
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Raider[edit]
Medium humanoid (any race), any alignment Armor Class 15 (half plate armor)
Saving Throws Str +4, Con +3 Brave (1/day). The raider has advantage on saving throws against being frightened. Pack Tactics. The raider has advantage on an attack roll against a creature if at least one of the raider's allies is within 5 feet of the creature and the ally isn't incapacitated. ACTIONSWarhammer. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage. Morningstar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage. Battleaxe. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage.
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After surviving life as a skirmisher, most soldiers become raiders. Now outfitted with real equipment, raiders often undertake surprise attacks, sieges, and other such swift maneuvers that require both force and precision. |
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