Raider (Berserk Supplement)

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Raider[edit]

Medium humanoid (any race), any alignment


Armor Class 15 (half plate armor)
Hit Points 22 (4d8 + 4)
Speed 30 ft.


STR DEX CON INT WIS CHA
14 (+2) 10 (+0) 12 (+1) 10 (+0) 11 (+0) 10 (+0)

Saving Throws Str +4, Con +3
Skills Athletics +4, Intimidation +2, Perception +2
Senses passive Perception 12
Languages any one language
Challenge 1 (200 XP)


Brave (1/day). The raider has advantage on saving throws against being frightened.

Pack Tactics. The raider has advantage on an attack roll against a creature if at least one of the raider's allies is within 5 feet of the creature and the ally isn't incapacitated.

ACTIONS

Warhammer. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage.

Morningstar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Battleaxe. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage.


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[Source].

After surviving life as a skirmisher, most soldiers become raiders. Now outfitted with real equipment, raiders often undertake surprise attacks, sieges, and other such swift maneuvers that require both force and precision.


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