Radiant Servant (3.5e Prestige Class)
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The Radiant Servant[edit]
Pelor teaches demonstrating the strength of good through charity and modesty. While it seems a contradiction, the point is that the truly strong don’t need to prove their power. Pelor urges his priests and their flocks to perform so many good acts that evil has no room to exist, but he acknowledges that there are times when evil must be defeated in direct confrontation. The radiant servants of Pelor put this dogma into living practice. As the name implies, the brothers and sisters of the radiant servants of Pelor are sworn to serve—to minister to the needs of Pelor’s followers and goodhearted people everywhere. While combating evil, particularly undead, is an important part of that service, it is by no means the only part.
Radiant servants of Pelor are healers, counselors, sources of spiritual and (at times) financial support, and protectors.
Almost all radiant servants of Pelor spend their prior careers as clerics. Some are multiclassed cleric/paladins or cleric/rangers, or even the occasional cleric/druid.
NPC radiant servants of Pelor can be found wherever there is human need—in the midst of plague and famine, behind the lines of an army at war, in villages plagued by hauntings, and in cities troubled by crime.
Adaptation: Although originally titled with Pelor in mind, this prestige class doesn't have to be about Pelor. It works just as well with any god of the sun whose clerics often turn undead, and given the Sun domain's granted power, it'd be a strange sun-god that didn't want his clerics turning undead.
Hit Die: d6.
Requirements[edit]
To qualify to become a radiant servant, a character must fulfill all the following criteria.
- Alignment: Any good.
- Base Save Bonus: Will +5.
- Skills: Heal 5 ranks, Knowledge (religion) 8 ranks.
- Spells: Able to cast 1st-level divine spells and have access to the Sun domain.
- Special: Must have a deity of the Sun as patron deity.
Class Skills[edit]
The radiant servant's class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (arcana) (Int), Knowledge (religion) (Int), Profession (Wis), Sense Motive (Wis), and Spellcraft (Int).
Skill Points at Each Level: 2 + Int modifier.
Base Attack |
Fort | Ref | Will | Special | Spells per Day | |
---|---|---|---|---|---|---|
1st | +0 | +0 | +0 | +2 | Extra greater turning | +1 level of existing divine spellcasting class |
2nd | +1 | +0 | +0 | +3 | Divine health, Radiance | +1 level of existing divine spellcasting class |
3rd | +2 | +1 | +1 | +3 | Empower healing | +1 level of existing divine spellcasting class |
4th | +3 | +1 | +1 | +4 | Aura of warding | +1 level of existing divine spellcasting class |
5th | +3 | +1 | +1 | +4 | Bonus domain | +1 level of existing divine spellcasting class |
6th | +4 | +2 | +2 | +5 | Maximize healing | +1 level of existing divine spellcasting class |
7th | +5 | +2 | +2 | +5 | Enlightenment | +1 level of existing divine spellcasting class |
8th | +6 | +2 | +2 | +6 | Positive energy burst | +1 level of existing divine spellcasting class |
9th | +6 | +3 | +3 | +6 | Supreme healing | +1 level of existing divine spellcasting class |
10th | +7 | +3 | +3 | +7 | Bonus domain | +1 level of existing divine spellcasting class |
Class Features[edit]
All of the following are Class Features of the radiant servant prestige class.
Weapon and Armor Proficiency: Radiant servants gain no additional proficiency with any weapon or armor.
Spells per Day/Spells Known: When a new radiant servant level is gained, the character gains new spells per day (and spells known, if applicable) as if he had also gained a level in whatever spellcasting class he belonged to before he added the prestige class. He does not, however, gain any other benefit a character of that class would have gained. This essentially means that he adds the level of radiant servant to the level of whatever other spellcasting class the character has, then determines spells per day and spells known accordingly.
If a character had more than one divine spellcasting class before he became a radiant servant, the player must decide which class to assign each level of radiant servant for the purpose of determining divine spells per day and spells known.
Turn Undead (Su): A radiant servant adds his radiant servant class levels to his levels in any other class that grants the ability to turn undead for all purposes related to turning undead.
Extra Greater Turning (Su): The Radiant Servant can perform a greater turning (the granted power of the Sun domain) a number of times per day equal to 3 + her Charisma modifier.
Divine Health (Ex): At 2nd level, a radiant servant gains immunity to all diseases, including magical diseases such as mummy rot and lycanthropy.
Radiance (Su): Starting at 2nd level, whenever a radiant servant casts any spell with the light descriptor, the radius of illumination is doubled. Additionally, any spell with the light descriptor is treated as if it were one level higher than it actually is for all purposes, including determining whether it can counter or dispel a spell with the darkness descriptor. Thus, a daylight spell cast by a radiant servant sheds light in a 120-foot radius and is treated as a 4th-level spell, allowing it to counter or dispel any darkness spell of 4th level or lower.
Empower Healing (Ex): Starting at 3rd level, when a radiant servant casts a spell that is part of the Healing domain, that spell is affected as though by the Empower Spell metamagic feat. This spell does not use up a higher-level slot.
Aura of Warding (Su): Starting at 4th level, a radiant servant and all allies within 10 feet of him gain a +2 morale bonus on all Will saving throws.
Bonus Domains: Upon reaching 5th level, and again at 10th level, a radiant servant gains access to a bonus domain, choosing one out of the following: Community, Glory, Good, Healing, Nobility, Protection, Purification, Renewal, or Strength. The radiant servant gains the granted power associated with the domain he chooses, and access to the spells in that domain as domain spells.
Maximize Healing (Ex): Starting at 6th level, when a radiant servant casts a spell that is part of the Healing domain, that spell is affected as though by the Maximize Spell metamagic feat. The spell does not use up a higher-level slot. This power supersedes and replaces the empower healing ability until the radiant servant reaches 9th level.
Enlightenment (Su): At 7th level, a radiant servant gains the ability to cast Light as a spell-like ability a number of times per day equal to his Wisdom modifier + his Charisma modifier with a caster level equal to his divine caster level. Furthermore, casting Light as a spell-like ability is always a Swift action.
Positive Energy Burst (Su): At 8th level, a radiant servant gains the ability to create a positive energy burst that deals 1d6 points of damage per class level to all undead creatures within 100 feet of the character as a standard action. Undead are allowed a Reflex save (DC equal to 10 + the class level of the radiant servant) to avoid half the damage. Additionally, all wounded (non-undead) allies within 100 feet is cured of 1d6 damage. This supernatural ability uses up two turning attempts. A radiant servant cannot use this ability if he has fewer than two turning attempts left for the day.
Supreme Healing (Ex): Starting at 9th level, when a radiant servant casts a spell that is part of the Healing domain, that spell is affected as though by both the Empower Spell and the Maximize Spell metamagic feats. The spell does not use up a higher-level slot.
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