Quincy (Bleach Supplement)

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Quincy[edit]

Long ago, the Quincy were an organization of humans capable of detecting the presence of Hollows. However, unlike Shinigami, Quincy completely erase the souls of those they slay rather than purifying them so they return to the afterlife. Due to this, they threatened the balance and separation between dimensions, which would mix life and death together into a world some feared would result in chaos in the end of the world, while others believed it would ultimately free all life from the fear of death. Over a lengthy war, almost every Quincy was killed.

Monk of Destruction[edit]

Quincy powers have been passed down for generations, each one refining and improving upon techniques. Due to this expectation, however, Quincy with a genetic predisposition to powerful abilities are expected to continue their lineage with similar Quincy, which ultimately resulted in the divide between the "noble" Echt Quincy and the "lesser" Gemischt Quincy. Worst of all in Quincy society is a powerless Quincy, many of whom are left to die as children.

A creature may acquire their own Quincy power by dropping to 0 hit points from an attack by a Quincy while made of Kishi and having at least 5 Reiryoku and making a DC 30 Wisdom saving throw. On a success, they can multiclass into this class as their blood is awakened. On a failure, they are killed instantly and can not be resurrected by any means.

Creating a Quincy[edit]

As you build your Quincy, think about character’s background in regards to your Quincy powers: Were your parents traditionalists, or do they not look fondly on Quincy history? Have you had any negative interactions with Shinigami while hunting Hollows, or did you avoid the hunt despite your blood?

Quick Build

You can make a Quincy quickly by following these suggestions. First, Dexterity should be your highest ability score, followed by Wisdom. Second, choose the cloistered scholar background. Third, choose <!-elaborate on equipment choices->

Class Features

As a Quincy you gain the following class features.

Hit Points

Hit Dice: 1d6 per Quincy level
Hit Points at 1st Level: 6 + Constitution modifier
Hit Points at Higher Levels: 1d6 (or 4) + Constitution modifier per Quincy level after 1st

Proficiencies

Armor: Light armor, medium armor
Weapons: Simple weapons, martial ranged weapons
Tools:
Saving Throws: Dexterity, Wisdom
Skills: Choose any three

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

Table: The Quincy

Level Proficiency
Bonus
Features
1st +2 Quincy Reiryoku, Spiritual Awareness, Quincy Technique
2nd +2 Reiatsu, Bogensperling
3rd +2 Spiritual Expertise
4th +2 Ability Score Improvement
5th +3 Quincy Technique (2)
6th +3 Silberne Bogensperling
7th +3 Spiritual Expertise feature
8th +3 Ability Score Improvement
9th +4 Quincy Technique (3)
10th +4 Heilig Bogen
11th +4 Spiritual Expertise feature
12th +4 Ability Score Improvement
13th +5 Extra Attack
14th +5 Resistant
15th +5 Spiritual Expertise feature
16th +5 Ability Score Improvement
17th +6 Quincy Technique (4)
18th +6 Spiritual Expertise feature
19th +6 Ability Score Improvement
20th +6 Schrift
Level Proficiency Features
21st +7 Shadow
22nd +7 Beyond Mortal
23rd +7 Spiritual Expertise feature
24th +7 Ability Score Improvement
25th +8 Honed Body and Mind
26th +8 Quincy Technique (5)
27th +8 Spiritual Expertise feature
28th +8 Ability Score Improvement
29th +9 Reiatsu improvement
30th +9 Vollstandig
31st +9 Spiritual Expertise feature
32nd +9 Ability Score Improvement
33rd +10 Extra Attack (2)
34th +10 Resistant (2)
35th +10 Spiritual Expertise feature
36th +10 Ability Score Improvement
37th +11 Quincy Technique (6)
38th +11 Spiritual Expertise feature
39th +11 Ability Score Improvement
40th +11 Beyond Vollstandig

Quincy Reiryoku[edit]

At 1st level, you gain the power of a Quincy. You have a number of Reiryoku points equal to your level in this class, and all Reiryoku from this class is regained at the end of a short rest. You can only spend Reiryoku from this class and use this class's features while you are not a soul.

Some of your Quincy features require your target to make a saving throw to resist the feature's effects. The saving throw DC is calculated as follows:

Quincy effect save DC = 8 + your proficiency bonus + your Wisdom modifier
Quincy attack modifier = your proficiency bonus + Wisdom modifier

Certain features from this class require the player to create the benefits of a feature. You may instead choose a Schrift example, or use said examples to gain a grasp of the general power such a feature should wield.

Additionally, if you regain Reiryoku from a Hollow or Fullbringer, such as from Atsu Fukugen or Seele, you take 2d6 necrotic damage at the end of each of your turns for every Hollow or Fullbringer Reiryoku you have.

Spiritual Awareness[edit]

At 1st level, while you have at least 1 Reiryoku, you can sense and interact with souls normally.

Quincy Technique[edit]

At 1st level, you gain one Quincy Technique, all detailed at the end of this class description. You gain an additional Quincy Technique at 9th, 17th, 26th, and 37th level.

Reiatsu[edit]

At 2nd level, you begin emitting spiritual pressure exceeding that of a normal soul. You may spend 1 Reiryoku at the beginning of your turn to release your Reiatsu until the beginning of your next turn, learning the direction from you of each creature within 30 feet and each of their proficiency bonuses, and if a creature's proficiency bonus is half your own or lower they take bludgeoning damage equal to your level.

At 29th level, the range this feature targets is doubled.

Bogensperling[edit]

At 2nd level, as an action for 1 Reiryoku, you may summon your Bogensperling; a magic weapon made of gathered Reishi. You may dematerialize your Bogensperling as a bonus action, and it automatically dematerializes when you fall unconscious or summon it again. Your Bogensperling is a simple ranged weapon with the ranged (80/320) and two-handed properties that deals 1d6 + half your level + your Dexterity modifier piercing damage on a hit.

Spiritual Expertise[edit]

At 3rd level, you chose a field in which to hone your spirit. Choose one Spiritual Expertise. Your choice grants you features at 7rd level, and again at 11th, 15th, 18th, 23rd, 27th, 32st, 35th, and 38th level.

Ability Score Improvement[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

When you reach 24th level, and again at 28th level, you can increase your ability scores by a total of 3 points to a maximum of 30. When you reach 32nd level, and again at 36th and 39th level, you can increase your ability scores by a total of 4 points to a maximum of 40.

Silberne Bogensperling[edit]

At 6th level, when you summon your Bogensperling, you may spend 2 additional Reiryoku to improve upon its form, causing it to gain the ranged (150/600) and heavy properties and become a martial ranged weapon, but causing it to deal 1d10 + half your level + your Dexterity modifier piercing damage on a hit.

Heilig Bogen[edit]

At 10th level, when you summon your Bogensperling, you may spend 4 additional Reiryoku to fully solidify it into a personalized form, causing it to gain one of the following, which must be chosen when you take this feature and can not be changed:

  • Shortbow: your Bogensperling gains the ranged (150/600) property and deals 1d10 + half your level + your Dexterity modifier piercing damage on a hit.
  • Handbow: your Bogensperling becomes a martial ranged weapon and gains the light property.
  • Greatbow: your Bogensperling becomes a martial ranged weapon, gains the ranged (300/1200), heavy, and stabilizing properties and deals 2d6 + half your level + your Dexterity modifier piercing damage on a hit.
  • Saber: your Bogensperling becomes a simple melee weapon, loses its ranged property, gains the finesse and versatile properties, and deals 1d8 + your level + your Dexterity modifier slashing damage on a hit while being wielded in two hands, or 1d6 + half your level + your Dexterity modifier slashing damage while being wielded in one hand.
  • Dagger: your Bogensperling becomes a simple melee weapon, loses its ranged property, gains the thrown (80/320), finesse, and light properties, and deals 1d4 + your level + your Dexterity modifier slashing damage on a hit.

Extra Attack[edit]

At 13th level, you may attack twice instead of once when you take the Attack action. This increases to three attacks at 33rd level.

Resistant[edit]

At 14th level, choose one of the following ability scores. When you are subjected to an effect that allows you to make a saving throw of the chosen ability to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.

You may choose a second of the above effects at 34th level.

Schrift[edit]

At 20th level, as a bonus action, you may awaken the power of the blood of the Father of All Quincy that lies dormant within you. You may end this feature as a bonus action, and it automatically does so when you fall unconscious. All Schrift have their own unique special ability, work along side your DM to decide this ability based on your character's personality.

Shadow[edit]

At 21st level, as an action for 15 Reiryoku, you may teleport yourself and any willing creatures within your Reiatsu radius through your own shadow to any location you can visualize. If you would arrive in a place already occupied by an object or a creature, you and any creatures or objects traveling with you are shunted to the closest unoccupied space.

Beyond Mortal[edit]

At 22nd level, you may add half your proficiency bonus to any saving throws you are not proficient in.

Honed Body and Mind[edit]

At 25th level, your health is unrivaled by any but those on your tier of power and the immortal. The number of levels of exhaustion, as well as gradual blindness, deafness, and numbness required for each effect is doubled, as is your maximum age.

Vollstandig[edit]

At 30th level, as an action while Schrift is active, you may awaken not only the power but the will of your blood, donning wings of his eminence. You may end this feature as a bonus action, and it automatically does so when you fall unconscious and when Schrift ends. All Vollstandig have their own unique special ability, work along side your DM to decide this ability based on your character's personality.

In addition to its unique effects, you gain a flying speed equal to your movement speed while Vollstandig is active. If a critical hit is scored against you while Vollstandig is active, it immediately ends as your Heiligenschein, a crystalized manifestation of your power, shatters.

Beyond Vollstandig[edit]

At 40th level, as an action while Vollstandig is active, you may subjugate your blood, awakening an even deeper power. All Beyond Vollstandig have their own unique special ability, work along side your DM to decide this ability based on your character's personality.

Quincy Techniques[edit]

Blitzrutsche

As an action for 1 Reiryoku, you may decrease the Reishi density in your path. Until the end of your turn, your walking speed increases by 5 times half your proficiency bonus feet, and you gain a bonus to your AC, Strength and Dexterity saving throws, and melee attack and damage rolls equal to your proficiency bonus until the end of your turn.

Fliegende Rutsche

At will for 1 Reiryoku while your Reiatsu is released, you may create a platform with a radius of up to 5 ft. beneath you. This platform is infinitely thin, is centered on you, moves with you, allows you to use your walking speed to move in any direction including straight up, and lasts until your Reiatsu is not released or you end this effect at will.

Schleife

As an action for 3 Reiryoku, you may summon the Reiraku, ribbons representing creatures' souls, around you. Each ribbon represents a single creature, and a ribbon is created for every creature within a number of miles equal to twice your proficiency bonus. The only information that can be learned from a ribbon is the proficiency bonus of the creature it represents, and its color: Shinigami have red ribbons, and souls outside of a body have transparent ribbons.

Klavier

As a bonus action for 3 Reiryoku, you make a number of attacks with your Bogensperling equal to half your proficiency bonus, or a number of attacks equal to your proficiency bonus if your Bogensperling has the light property.

Licht Regen

As a bonus action for 2 Reiryoku, you gather a large amount of Reishi in your drawing arm. Your Bogensperling gains the stabilizing property, or requires an additional action while set up to be able to make attacks with it, and deals twice as much damage until the end of your next turn.

Blut Arterie

At will for 1 Reiryoku, your Quincy blood draws Reishi into your muscles, strengthening them. Until the beginning of your next turn, any damage you deal is increased by twice your proficiency.

Blut Vene

At will for 1 Reiryoku, your Quincy blood draws Reishi into your skin, strengthening them. Until the beginning of your next turn, any damage you take is decreased by twice your proficiency bonus.

Blut Anhaben

As an action for 5 Reiryoku, or as a bonus action for 10 Reiryoku, while Blut Artere or Blut Vene is active, you extend your Blut into a sphere of red or blue light with a radius equal to your Reiatsu radius. The effects of your Blut feature extend to any creatures of your choice within this radius until the Blut feature ends.

Kirchenlied: Sankt Zwinger

As an action for 10 Reiryoku, you surround yourself in a bright blue symbol that sheds dim light for a number of feet equal to 5 times your proficiency bonus; the visual manifestation of the strongest Quincy spell. You begin concentrating, which is broken if you move more than 5 feet or do not take a full turn action maintaining this feature on each of your turns. When you take this full turn action, any creatures of your choice within this light must make a Wisdom saving throw as they are smote by the light of god. On a failure, they take 1d6 + your level + your Wisdom modifier force damage. On a success, they take half as much damage.

Ginto

As an action for 5 Reiryoku, you compress your Reiryoku into a physical liquid, containing it in a capsule-sized container. A creature may consume a dose of ginto as a bonus action, regaining 5 Reiryoku. Each dose of ginto loses its power and evaporates into ambient Reishi after 48 hours.

Heizen

As an action for 4 doses of ginto, you shape its condensed Reiryoku into a thick cross. Every creature in a 10 ft. wide, 30 ft. tall cube centered on a point within 30 ft. of you must attempt a Constitution saving throw. On a failure, they take 2d6 + twice your level + your Wisdom modifier bludgeoning damage. On a success, they take half as much damage.

Gritz

As an action for 1 dose of ginto, you shape its condensed Reiryoku into a 10 ft. radius, 30 ft. tall shield centered on a point within 30 ft. of you. This shield reduces any damage it takes by twice your proficiency bonus and has a hit point maximum equal to your own. This shield lasts for 1 minute with concentration.

Wolke

As a reaction for 1 dose of ginto when you would take damage, you quickly turn the ginto into a blast in the direction of the attack, decreasing the damage you take by your level + your Wisdom modifier.

Sprenger

As an action for 1 dose of ginto, you may transform its stored Reiryoku into an explosive trap. You may destroy a Sprenger to cause one of the following:

  • At will, you may detonate a Sprenger, causing a every creature in an up to 5 ft. radius anywhere within 30 ft. of it to make a Dexterity saving throw. On a failure, they take 1d6 + your level + your Wisdom modifier bludgeoning damage. On a success, they take half as much damage.
  • As a reaction when a creature is occupying the same space as a Sprenger, you may use it to trap the target, causing the creature to make a Dexterity saving throw. On a failure, they are restrained for 1 minute. The target or a creature touching the target may make a Athletics or Acrobatics check with a DC equal to your Quincy save DC as an action, ending this effect early on a success.
Geldschrank

When you take the Attack action, you may make a thrown Quincy attack with a range of 80/320 ft. with 1 dose of ginto. On a hit, the target loses Reiryoku equal to your proficiency bonus.

Qualkreis

As an action for 3 Reiryoku, you shape Reishi into a physical copy of your Bogensperling, which appears anywhere within your reach and has a size category equal to your own. For 1 Reiryoku when you make an attack with your Bogensperling, you may cause the attack to come from a Qualkreis instead of yourself.

Angedockt

As your reaction when you make an attack with your Bogensperling, you or a creature touching you may increase the damage the attack deals by 1d4 for every Reiryoku you or they spend.

Sankt Bogen

As a bonus action for 5 Reiryoku is active, you massively multiply the size of your bow. Until the end of your turn, you may forgo dealing damage with a Bogensperling attack to move a willing creature within your reach in a straight line to anywhere within your weapon's range by firing them from the weapon.

Puppenanzug

As a full turn action for 3 Reiryoku, which can be taken while you are incapacitated but not petrified or unconscious, you manipulate your own body like a marionette, allowing you to ignore the incapacitated condition, as well as the effects of any damaged body parts, not including head injuries, until you lose concentration.

Letzt Stil

As an action, you begin to draw in nearly unlimited Reishi from your surroundings at the expense of your own health, causing you to gain the effects of Vollstandig, even if you do not have the Vollstandig feature or if Schrift is not active, your Reiryoku maximum increases by twice your proficiency bonus, and you regain half as many Reiryoku at the end of each of your turns for 1 minute. This feature can not be used while wearing a Leiden Hant. When Letzt Stil ends, you can not regain Reiryoku until you succeed a DC 30 Wisdom saving throw as a reaction to taking damage from a critical hit.

Sklaverei

As a bonus action while Vollstandig is active, you draw Reishi into your body, regaining Reiryoku equal to half your proficiency bonus.

Seele

This feature can only be gained at 5th level and causes summoning your Bogensperling and Quincy Techniques other than Blut, Ginto, and those that require Seele to cost twice as many Reiryoku. As a free action, you may lose Reiryoku up to your proficiency bonus and the target regains an equal amount of Reiryoku.

Seelenstärke

Requires Seele. As a reaction for 2 Reiryoku when you release your Reiatsu, any creatures of your choice within your Reiatsu radius are not affected by it, any damage they take is increased by your proficiency bonus, and any damage they take is decreased by your proficiency bonus until your Reiatsu is not released.

Seelentausch

Requires Seele and Schrift. While you are unconscious, one creature of your choice can gain the effects of your Schrift as a bonus action. This does not grant use of your Vollstandig or Beyond Vollstandig.

Seelenheilung

Requires Seele. When you grant a creature Reiryoku with Seele, you may spend Reiryoku equal to your proficiency bonus, up to half of which can be spent from Reiryoku granted with Seele, to cause them to regain hit points equal to your level.

Seelendiebstahl

Requires Seelenheilung. When you cause a creature to regain hit points with Seelenheilung, they gain 1 Diebstahl. At will, you may cause a creature to lose 1 Daibstahl and Reiryoku equal to your proficiency bonus or hit points equal to your level, and you regain Reiryoku equal to your proficiency bonus or hit points equal to your level.

Auswahlen

Requires Seele. As a full turn action for 20 Reiryoku, you may force one creature with at least 1 Quincy feature within your Reiatsu radius to attempt a Dexterity saving throw as they are shrouded in a pillar of light. On a failure, they are killed instantly as the flesh is ripped from their bones, and you gain any Quincy features they had and regain Reiryoku equal to your proficiency bonus or hit points equal to your level as you steal the raw energy of their soul; something deeper than Reishi and Kishi. On a success, they can not use Vollstandig or Auswahlen until a clot of "still silver", which forms in their heart the moment this feature targets them and kills them after 48 hours.

The still silver clot can be removed with a 5-hour procedure that ends with a Medicine check with a DC equal to your Quincy save DC. On a failure, they die from complications. On a success, the still silver is removed, which causes you to become petrified until the end of your next turn if it comes in contact with your body.

Auswahlen Leben

Requires Auswahlen. When you kill a creature with Auswahlen, you may forgo gaining Quincy features and regaining Reiryoku or hit points to instead gain 1 Leben. As an action while touching the body of a dead creature that had at least 1 Quincy feature, you may spend 1 Leben to cause them to return to life with their maximum hit points. As an action while touching a creature, you may spend 1 Leben to cause them to regain hit points equal to twice your level + your Wisdom modifier.

Sankt Altar

Requires Auswahlen. When you use Auswahlen, you may spend 20 additional Reiryoku to target every creature in a line with a length equal to 5 times your proficiency bonus.

Multiclassing[edit]

Prerequisites. To qualify for multiclassing into the Quincy class, you must meet these prerequisites: Dexterity 14, acquired Quincy powers.

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