Quilled Armor (5e Equipment)

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Armor (any), rare (major) (requires attunement)

This armpr has large, sharp quills protruding from it, and it feels almost alive.

Spiked Armor. While you are wearing this armor, whenever a creature makes a melee attack against you, they take 1d6 piercing damage.

Quill Explosion. As an action, you may speak the command word to cause the quills to explode out from the armor. Each creature within a 10-foot radius of you must make a DC 13 Dexterity saving throw, taking 2d10 piercing damage on a failed save, or half as much on a successful save. When you use this feature, all the quills disappear for 1 hour, causing both the Spiked Armor feature and this feature to not function until the hour passes.

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