Queen Guard (3.5e Creature)

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Xenomorph, Queen Guard
Size/Type: Huge Aberration (Xenomorph)
Hit Dice: 16d8+144 (216 hp)
Initiative: +10
Speed: 50 ft. (10 squares), climb 25 ft. (5 squares)
Armor Class: 27 (+10 Dex, +9 natural, -2 size), touch 18, flat-footed 17
Base Attack/Grapple: +10/+26
Attack: Claw +21 melee (1d8+8)
Full Attack: 2 claws +21 melee (1d8+8), bite +16 (2d6+4), and tail +13 melee (2d6+4)
Space/Reach: 15 ft./15 ft.
Special Attacks: Acid spray, extending mouth, improved grab, sneak attack
Special Qualities: Blindsight 120 ft., darkvision 60 ft., stream-lined, xenomorph traits
Saves: Fort +14, Ref +15, Will +13
Abilities: Str 26, Dex 30, Con 28, Int 8, Wis 16, Cha 6
Skills: Jump +37, Climb +8, Balance +37, Swim +37, Move Silently +27, Hide +23
Feats: Dodge, Mobility, Run, Spring Attack, Weapon Finesse (bite), Weapon Finesse (claw)
Environment: Underground(urban or natural)
Organization: Solitary or gang(2-4)
Challenge Rating: 16
Treasure: None
Alignment: Always neutral
Advancement: 17-32 HD(Huge)
Level Adjustment:
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Combat[edit]

Stream-lined(Ex): A xenomorph has a +10 racial bonus to Swim, Balance, Climb, and Jump checks due to its aerodynamic exoskeleton.

Improved Grab(Ex): To use this ability, the queen guard must hit with 2 successful claw attacks. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins, it establishes a hold and may attack with its extending mouth.

Extending Mouth(Ex): Attack bonus +16 melee, damage 2d6+4.

Sneak Attack(Ex): As the rogue class ability of same name(+4d6 damage).

Acid Spray(Ex): As a full round action, a queen guard may intentionally wound itself for up to 1 damage per 2 HD to make a ranged touch attack of up to 30ft. If the ranged touch attack hits, it deals 1d4 per damage caused by the self-inflicted wound.



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