Quarrister[edit]
Large elemental, neutral good
Armor Class 15 (natural armor)
Hit Points 84 (8d10 + 40)
Speed 25 ft.
Saving Throws Con +7 Skills Performance +3, Survival +2 Damage Resistances poison; bludgeoning, piercing, and slashing from nonmagical attacks Condition Immunities poisoned
Senses tremorsense 30 ft., passive Perception 10
Languages Terran
Challenge 2 (450 XP)
Thick-Skinned. The quarrister counts all Dexterity saving throws as Constitution saving throws.
ACTIONS
Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
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The Elemental Plane of Earth is home to many kinds of magical rocks. Sometimes, when these rocks get bored, they come together to build a quarrister. Quarristers are kindly giants of the depths, assisting any travelers they find by giving them directions or food. The fact that they can cook is a bit odd, seeing as how quarristers only eat crystals.
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