Quagmire (5e Hazard)

From D&D Wiki
Jump to navigation Jump to search

Quagmire[edit]

Quagmire is an area of mud slightly infused with energy from the Swamp of Oblivion (Plane of Ooze). Strange, dank marshplants can be found growing in and around the quagmire, sometimes obscuring it. Quagmire is difficult terrain. A creature that falls prone in quagmire becomes restrained. A restrained creature or a creature within 5 feet of a restrained creature can use its action to make a DC 12 Strength (Athletics) check, breaking free on a success. A strong wet smell persists on a creature that has fallen in quagmire, and other creatures have advantage on Wisdom (Perception) checks to detect them through smell alone. This effect lasts until the creature washes itself during a short rest or long rest.

0.00
(0 votes)

Back to Main Page5e HomebrewHazards