Pyron III (3.5e NPC)
From D&D Wiki
Male aasimar expert 1/cleric 17/monk 1/hierophant 1 | |
LN Medium Outsider (Native) | |
Init/Senses | +5/darkvision 60 ft.; Listen +16, Spot +16 |
AC | 24 (+1 Dex, +6 shield, +7 armor), touch 11, flat-footed 23 |
hp | 130 (20 HD) |
Resist | acid 5, cold 5, electricity 5 |
Fort/Ref/Will | +16/+8/+20 |
Speed | 30 ft. (6 squares), fly 60 ft. |
Melee | Unarmed strike +13/+8/+3 (d6) or |
Melee | Flurry of blows +11/+11 (d6) or |
Melee | Sunstroke +15/+10/+5 (d8+3) or |
Melee | Inti-Mon +15 (d8) |
Ranged | Sunstroke +16 (d8+3) |
Space/Reach | 5 ft. x 5 ft./5 ft. |
Base Atk/Grp | +12/+12 |
Special Actions | Turn or destroy undead 11/day, flurry of blows |
Spells Prepared | (CL 18th): D: Domain spell. Domains: Sun Domain and War Domain.
|
Spell-Like Abilities | (CL 20th): 1/day—daylight
|
Abilities | Str 10, Dex 12, Con 14, Int 16, Wis 18, Cha 21 |
SQ | Darkvision, resistance to cold 5, acid 5 and electricity 5, spell-like abilities, divine reach |
Feats | Reach Spell, Divine ShieldCW, Improved Initiative, Improved Unarmed Strike B, Extra Turning, Improved Shield Bash, Shield ChargeCW, Shield SlamCW, Weapon Finesse(unarmed strike), Weapon Proficiency (heavy mace) B |
Skills | Bluff +16, Concentration +12, Diplomacy +16, Intimidate +16, Knowledge (arcana) +14, Knowledge (architecture & engineering) +13, Knowledge (religion) +18, Knowledge (the planes) +14, Listen +16, Spot +17, Spellcraft +14, Use Magic Device +17 |
Possessions | Sunstroke(+3 throwing returning adamantine heavy mace), Inti-Mon (+3 bashing animated adamantine heavy shield), celestial armor, ring of freedom of movement, cloak of charisma +2, potion of cure serious wounds, royal outfit, Sunglari necklace |
Patron Deity | Inti, the Unconquered Sun |
CW=Complete Warrior
Pyron III is the third incarnation of the long-lived high emperors who have led the Sunglari people to prosperity after the Awakening. He is a charismatic leader, capable of great deeds in the name of the Empire. Some deeds are widely spoken and others state secrets. The greatest state secret has to do with the imperial lineage, namely that every emperor after Pyron II...has been a clone.
The previous Pyron I lived for a number of years, aging and dying as mortal men are wont to do. His son Pyron II chose to change all that through science by cloning himself--effectively ruling forever. When Pyron II died suddenly, his consciousness and skills passed on to the new adult clone in a hidden proto-chamber(a device that allows cloning), giving the aspiring god-king another life to live again as Pyron III.
In the event of another sudden death, Pyron III had the foresight to have his genetic material spread throughout the colonies that can be activated at will. When the new imperial clone awakens, his proto-chamber alerts the Sunglari Homeworld, sending a ship to bring him home. One such proto-chamber was sent on with the colonists who were marooned on Ourobouros. Upon landing, the emperor's clone was awakened prematurely, and Pyron IV led his people to glory in the jungles of Nazca and away from the dangers of the Sunshield. A proto-chamber was one of many artifacts left behind in the Exodus, with just enough genetic material to create another imperial clone.
Yet Pyron III still lives...
Back to Main Page → 3.5e Homebrew → NPCs → CR 20
Back to Main Page → 3.5e Homebrew → NPCs → ECL 20