Psychopath Mutant (D20 Modern Race)

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Mutant Psychopath

Personality[edit]

Mutant Psychopaths act just like everyone else except one trait that is very hard to spot. They don't have emotions in the sense that animals and animals have emotions.They don't have instincts or impulses even if it seems that way.Telepaths can't even discover any persons in these things. They also have a need to kill sentient creature for no own benefit or no motive.

Physical Description[edit]

Varies with deformites, can look human.

Relations[edit]

Psychopaths are usually needed by other mutants becouse they are the only that really understand violence. They are as likely to serve as brutes for someone other than themselves as they are likely to kill friend or foe without ability to be loyal to anyone.

Alignment[edit]

Any. A psychopath can be good that just mean that he automatically kills people anyway but in his sleep without knowing it.

Religion[edit]

Any.

Language[edit]

Any

Names[edit]

as humans.

Racial Traits[edit]

  • +2 con, −2 wisdom.
  • humanoid mutant
  • medium:
  • mutant psychopath base land speed is 35
  • simple weapons proficiency
  • random mutation
  • random drawback
  • Free Template:Bogey man
  • Must Kill / a fortitude check every day without killing or suffer 2 damage
  • Will save + 3
  • Fortitude save +2
  • +2 bonus to Spot, Listen,hide,move silently,gather information
  • 1+Base Attach Bonus
  • Telepathy Resistance. +4 will save
  • Native Language: human
  • Level Adjustment]]: Table: Mutant Psychopath
  • 2 ability bonus


Table: Mutant Psychopath - Hit Die: d8 - Drawbacks: 1d4
Level Base
Attack Bonus
Saving Throws Special Defense
Fort Ref Will
1st +0 0 0 0

2 mutation points, random drawback ,strength +2 | +0

+0 ft.
2nd +1 +0 +0 +0

2 mutation points, random drawback,strength +2

+0 +0ft.
3rd +2 +1 +1 +1

2 mutation points, random drawback,strength +2

+0 +10ft.
4th +3 +1 +1 +1

2 mutation points, random drawback,strength +2

+0 +10ft.
5th +3 +1 +1 +1

2 mutation points, random drawback,strength +2

+1 +10ft.
6th +4/+1 +2 +2 +2

2 mutation points, random drawback,strength +2

+1 +20ft.
7th +5/+2 +2 +2 +2

2 mutation points, random drawback,strength +2

+1 +20ft.
8th +6/+2 +2 +2 +2

2 mutation points, random drawback,strength +2

+1 +20ft.
9th +6/+3 +3 +3 +3

2 mutation points, random drawback,strength +2

+1 +30ft.
10th +7/+3 +3 +3 +3

2 mutation points, random drawback,strength +2

+2 +30ft.



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