Psych
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Level 5 Poison
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This poisonous powder is dangerous, but tempting. It has the effect of sending the imbiber into an unstopable rage a well as severely damaging the imbiber's body.
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Poison
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50 gp
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Power (Consumable Poison): Attack: +8 Vs. Fortitude; Ongoing 5 poison damage, and a +2 bonus to will defense and saving throws against fear effects (save ends both).
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First Failed Save: +1 bonus to strength based skill checks, attack rolls and damage rolls, and ongoing 10 poison damage, and immunity to fear effects (save ends both).
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Second Failed Save: +2 bonus to strength based skill checks, attack rolls and damage rolls, and ongoing 15 poison damage, and immunity to fear effects (save ends both).
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Aftereffect: The target is stunned (save ends).
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Special: This poison works only when it is consumed.
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Psych
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Level 15 Poison
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This poisonous powder is dangerous, but tempting. It has the effect of sending the imbiber into an unstopable rage a well as severely damaging the imbiber's body.
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Poison
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1000 gp
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Power (Consumable Poison): Attack: +18 Vs. Fortitude; +1 bonus to strength based skill checks, attack rolls and damage rolls and ongoing 5 poison damage (save ends), and a +2 bonus to will defense and saving throws against fear effects.
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First Failed Save: +2 bonus to strength based skill checks, attack rolls and damage rolls, and ongoing 10 poison damage, and immunity to fear effects (save ends both).
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Second Failed Save: +4 bonus to strength based skill checks, attack rolls and damage rolls, and ongoing 15 poison damage, and immunity to fear effects (save ends both).
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Aftereffect: The target is stunned (save ends).
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Special: This poison works only when it is consumed.
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Psych
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Level 20 Poison
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This poisonous powder is dangerous, but tempting. It has the effect of sending the imbiber into an unstopable rage a well as severely damaging the imbiber's body.
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Poison
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25000 gp
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Power (Consumable Poison): Attack: +23 Vs. Fortitude; +2 bonus to strength based skill checks, attack rolls and damage rolls and ongoing 10 poison damage, and a +2 bonus to will defense and saving throws against fear effects (save ends both).
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First Failed Save: +4 bonus to strength based skill checks, attack rolls and damage rolls, and ongoing 15 poison damage, and immunity to fear effects (save ends both).
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Second Failed Save: +6 bonus to strength based skill checks, attack rolls and damage rolls, and ongoing 20 poison damage, and immunity to fear effects (save ends both).
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Aftereffect: The target is stunned (save ends).
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Special: This poison works only when it is consumed.
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