Prime Soul (5e Race)

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Prime Soul[edit]

Ahh… Free at last... O, Gabriel. Now dawns thy reckoning, and thy gore shall glisten before the temples of man. Creature of steel, my gratitude upon thee for my freedom. But the crimes thy kind have committed against humanity are NOT forgotten. And thy punishment.. is DEATH!
—Minos Prime

You lived a life with lows, yet higher highs, and had a spectacular journey. Your will had developed to the point of being nearly unshakeable, but unfortunately, your end had to come eventually. However, while your corpse remains lifeless, your soul does not, manifesting a body of its own out of sheer will. Your death wasn't your end, but a whole new beginning.

Physical Description[edit]

Prime Souls are culminations of a soul's will, manifesting into a physical body after death. Their bodies glow radiantly, whilst also being semitransparent, making their circulatory system visible. A Prime Soul's shape is determined by their previous appearance in their past life.

History[edit]

A Prime Soul is created when a mortal, one such as a human in most cases, is fueled by sheer Emotion and willpower that they can continue to live and have a physical form out of that willpower.

Society[edit]

Prime Soul Names[edit]

Male: Minos, Sisyphus, Prometheus

Female: Lilith, Morgana, Pandora

Prime Soul Traits[edit]

Ability Score Increase. Your Charisma score increases by 2. Your subrace determines which stat increases by 1.
Age. Once a prime soul has formed, it is ever ageing until its end, it's met by weaponry
Alignment.
Size. The Soul can be as Big as a Mountain or a modern man. Your size is either. medium or Large
Speed. Your base walking speed is 30 feet.
Darkvision. Thanks to your spiritual nature, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Relentless Endurance. When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can't use this feature again until you finish a long rest.
Physical Spirit. You are immune to any effect that separates your soul from your body, since your spirit has become your body.
Restless. You do not require sleep and can choose to remain conscious during a long rest, though you must still refrain from strenuous activity to gain the benefit of the rest.
.
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Languages. You can speak, read, and write Common and one other language of your choice.
Subrace. The source of your manifestation determines how your spirit forms when awakened. Choose one of the following to awaken as: The Righteous, The Sisyphean, or The Vengeful

The Righteous[edit]

Ability Score Increase. Your Wisdom increases by 1
For my people. You gain advantage on any persuasion check made to dissuade someone from causing harm to the undeserving.
Magic Resistance. Magic Resistance. You have advantage on saving throws against spells.

The Sisyphean[edit]

Ability Score Increase. Your Constitution increases by 1
Savage Attacks. When you score a critical hit with a melee weapon attack, you can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

The Vengeful[edit]

Ability Score Increase. Your Strength increases by 1
Chained Wings. You gain a fly speed equal to your walking speed.
Fiendish Fortitude. Your hit point maximum increases by half your level (minimum 1).

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
′ '' + lb. × () lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

Suggested Characteristics[edit]

When creating a Prime Soul character, you can use the following table of traits, ideals, bonds, and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.

d8 Personality Trait
1
2
3
4
5
6
7
8
d6 Ideal
1
2
3
4
5
6
d6 Bond
1
2
3
4
5
6
d6 Flaw
1
2
3
4
5
6
0.00
(0 votes)

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