Prime Soul (5e Race)

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Prime Soul[edit]

Judgement!
—Minos Prime

You lived a life with low lows, yet higher highs, and had a spectacular journey. Your will had developed to the point of being nearly unshakeable, but unfortunately, your end had to come eventually. However, while your corpse remains lifeless, your soul does not, manifesting a body of its own out of sheer will. Your death wasn't your end, but a whole new beginning.

Physical Description[edit]

Prime Souls are culminations of a soul's will, manifesting into a physical body after death. Their bodies glow radiantly, whilst also being semitransparent, making their circulatory system visible. A Prime Soul's shape is determined by their previous appearance in their past life.

History[edit]

A Prime Soul is created when a mortal One such as a human in most cases are fueled by sheer Emotion and Will power that they can continue to live and have a physical form out of that will power.

Society[edit]

Prime Soul Names[edit]

Male: Minos, Sisyphus, Lucifer

Female: Lilith, Morgana

Prime Soul Traits[edit]

Ability Score Increase. Your Charisma score increases by 2. Your subrace determines which stat increases by 1.
Age. Once a prime soul has formed, it is ever ageing until it's end, it's meet by weaponry
Alignment.
Size. The Soul can be as Big as a Mountain or a modern man. Your size is either. medium or Large
Speed. Your base walking speed is 30 feet.
Darkvision. Thanks to your spiritual nature, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Relentless Endurance. When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can't use this feature again until you finish a long rest.
Physical Spirit. You are immune to any effect that separates your soul from your body, since your spirit has become your body.
Restless. You do not require sleep and can choose to remain conscious during a long rest, though you must still refrain from strenuous activity to gain the benefit of the rest.
.
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Languages. You can speak, read, and write Common and one other language of your choice.
Subrace. The source of your manifestation determins how your spirit forms when awakened, choose one of the following to awaken as: The Righteous, The Sisyphean, or The Vengeful

The Righteous[edit]

Ability Score Increase. Your Wisdom increases by 1
For my people. You gain advantage on any persuasion check made to dissuade someone from causing harm to the undeserving.
Draconic Cry. As a bonus action, you let out a cry at your enemies within 10 feet of you. Until the start of your next turn, you and your allies have advantage on attack rolls against any of those enemies who could hear you. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

The Sisyphean[edit]

Ability Score Increase. Your Constitution increases by 1
Savage Attacks. When you score a critical hit with a melee weapon attack, you can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

The Vengeful[edit]

Ability Score Increase. Your Strength increases by 1
Chained Wings. You gain a fly speed equal to your walking speed.
Fiendish Fortitude. Your hit point maximum increases by half your level (minimum 1).

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
′ '' + lb. × () lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

Suggested Characteristics[edit]

When creating a <race name> character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.

d8 Personality Trait
1
2
3
4
5
6
7
8
d6 Ideal
1
2
3
4
5
6
d6 Bond
1
2
3
4
5
6
d6 Flaw
1
2
3
4
5
6
0.00
(0 votes)

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