Preparation & Spontaneous Spellcasting & Spell Types (5e Variant Rule)
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Preparation & Spontaneous Spellcasting & Spell Types
This set of variant rules are intricately connected. The first rule defines different types of spells, and the second separates the mechanics of spontaneous and preparation casters more than base 5e.
Spells are divided into three types: at-will, recharge, and daily. An at-will spell can be cast at-will. A recharge spell can be cast once, then the caster rolls a d6. On a 6, the caster can cast that recharge spell again. On a 5 or lower, they regain the ability to do so upon completing a short or long rest. A daily spell can be cast once, and the caster regains the ability to cast it again upon completing a long rest.
A spell must be known or prepared to be able to be cast.
All of the cantrips have been rebranded as at-will 1st-level spells. There are no longer 0th-level spells. To save space, the cantrips are not listed here.
1st-Level At-Will Spells
Beast Bond, Cause Fear, Compelled Duel, Earth Tremor, Find Familiar, Snare, Witch Bolt
1st-Level Recharge Spells
Absorb Elements, Burning Hands, Chaos Bolt, Chromatic Orb, Color Spray, Command, Comprehend Languages, Detect Evil and Good, Detect Poison and Disease, Disguise Self, Distort Value, Ensnaring Strike, Expeditious Retreat, False Life, Feather Fall, Frost Fingers, Hellish Rebuke, Illusory Script, Jump, Purify Food and Drink, Ray of Sickness, Sanctuary, Searing Smite, Shield, Thunderous Smite, Thunderwave, Unseen Servant, Wrathful Smite
1st-Level Daily Spells
Alarm, Animal Friendship, Armor of Agathys, Arms of Hadar, Bane, Bless, Catapult, Ceremony, Charm Person, Create or Destroy Water, Cure Wounds, Detect Magic, Dissonant Whispers, Divine Favor, Entangle, Faerie Fire, Fog Cloud, Gift of Alacrity, Goodberry, Grease, Guiding Bolt, Hail of Thorns, Healing Word, Heroism, Hex, Hunter's Mark, Ice Knife, Identify, Inflict Wounds, Jim's Magic Missile, Longstrider, Mage Armor, Magic Missile, Magnify Gravity, Protection from Evil and Good, Shield of Faith, Silent Image, Sleep, Speak with Animals, Tasha's Caustic Brew, Tasha's Hideous Laughter, Tenser's Floating Disk, Zephyr Strike
2nd-Level At-Will Spells
Jim's Glowing Coin, Wristpocket
2nd-Level Recharge Spells
Aganazzar's Scorcher, Alter Self, Animal Messenger, Beast Sense, Blindness/Deafness, Branding Smite, Dust Devil, Earthbind, Find Steed, Find Traps, Gust of Wind, Locate Animals or Plants, Magic Weapon, Mind Spike, Misty Step, Prayer of Healing, Protection from Poison, Pyrotechnics, Ray of Enfeeblement, Skywrite, Tasha's Mind Whip, Warding Bond
2nd-Level Daily Spells
Aid, Arcane Lock, Augury, Barkskin, Blur, Calm Emotions, Cloud of Daggers, Continual Flame, Cordon of Arrows, Crown of Madness, Darkness, Darkvision, Detect Thoughts, Dragon's Breath, Enhance Ability, Enlarge/Reduce, Enthrall, Flame Blade, Flaming Sphere, Fortune's Favor, Gentle Repose, Gift of Gab, Healing Spirit, Heat Metal, Hold Person, Immovable Object, Invisibility, Knock, Lesser Restoration, Levitate, Locate Object, Magic Mouth, Maximillian's Earthen Grasp, Melf's Acid Arrow, Mirror Image, Moonbeam, Nystul's Magic Aura, Pass without Trace, Phantasmal Force, Rope Trick, Scorching Ray, See Invisibility, Shadow Blade, Shatter, Silence, Snilloc's Snowball Swarm, Spider Climb, Spike Growth, Spiritual Weapon, Suggestion, Summon Beast, Warding Wind, Web, Zone of Truth
3rd-Level At-Will Spells
3rd-Level Recharge Spells
Beacon of Hope, Blinding Smite, Elemental Weapon, Enemies Abound, Erupting Earth, Fast Friends, Feign Death, Flame Arrows, Intellect Fortress, Life Transference, Motivational Speech, Phantom Speech, Protection from Energy, Revivify, Sending, Sleet Storm, Speak with Dead, Summon Lesser Demons, Thunder Step, Tidal Wave, Tongues, Water Walk
3rd-Level Daily Spells
Animate Dead, Aura of Vitality, Bestow Curse, Blink, Call Lightning, Clairvoyance, Conjure Animals, Conjure Barrage, Counterspell, Create Food and Water, Crusader's Mantle, Daylight, Dispel Magic, Fear, Fireball, Fly, Gaseous Form, Glyph of Warding, Haste, Hunger of Hadar, Hypnotic Pattern, Incite Greed, Leomund's Tiny Hut, Lightning Arrow, Lightning Bolt, Magic Circle, Major Image, Mass Healing Word, Meld into Stone, Melf's Minute Meteors, Nondetection, Plant Growth, Pulse Wave, Remove Curse, Slow, Speak with Plants, Spirit Guardians, Spirit Shroud, Stinking Cloud, Summon Fey, Summon Shadowspawn, Summon Undead, Tiny Servant, Vampiric Touch, Wall of Sand, Wall of Water, Water Breathing, Wind Wall
4th-Level At-Will Spells
Giant Insect, Grasping Vine, Stoneskin
4th-Level Recharge Spells
Blight, Charm Monster, Conjure Minor Elementals, Dominate Beast, Elemental Bane, Fabricate, Find Greater Steed, Fire Shield, Freedom of Movement, Guardian of Nature, Ice Storm, Locate Creature, Phantasmal Killer, Shadow of Moil, Staggering Smite, Stone Shape, Summon Greater Demon
4th-Level Daily Spells
Arcane Eye, Aura of Life, Aura of Purity, Banishment, Compulsion, Confusion, Conjure Woodland Beings, Control Water, Death Ward, Dimension Door, Divination, Edvard's Black Tentacles, Gravity Sinkhole, Greater Invisibility, Guardian of Faith, Hallucinatory Terrain, Leomund's Secret Chest, Mordenkainen's Faithful Hound, Mordenkainen's Private Sanctum, Otiluke's Resilient Sphere, Polymorph, Sickening Radiance, Storm Sphere, Summon Aberration, Summon Construct, Summon Elemental, Vitriolic Sphere, Wall of Fire
5th-Level At-Will Spells
Legend Lore, Reincarnate, Teleportation Circle
5th-Level Recharge Spells
Antilife Shell, Awaken, Banishing Smite, Conjure Elemental, Dawn, Far Step, Flame Strike, Hold Monster, Holy Weapon, Immolation, Infernal Calling, Insect Plague, Maelstrom, Passwall, Raise Dead, Rary's Telepathic Bond, Skill Empowerment, Steel Wind Strike, Swift Quiver, Tree Stride, Wrath of Nature
5th-Level Daily Spells
Animate Objects, Bigby's Hand, Circle of Power, Cloudkill, Commune, Commune with Nature, Cone of Cold, Conjure Volley, Contact Other Plane, Contagion, Control Winds, Creation, Danse Macabre, Destructive Wave, Dispel Evil and Good, Dominate Person, Dream, Enervation, Geas, Greater Restoration, Hallow, Mass Cure Wounds, Mislead, Modify Memory, Negative Energy Flood, Planar Binding, Scrying, Seeming, Summon Celestial, Synaptic Static, Telekinesis, Temporal Shunt, Transmute Rock, Wall of Force, Wall of Light, Wall of Stone
6th-Level At-Will Spells
Arcane Gate, Create Homunculus, Heroes' Feast
6th-Level Recharge Spells
Circle of Death, Conjure Fey, Drawmij's Instant Summons, Investiture of Flame, Investiture of Ice, Investiture of Stone, Investiture of Wind, Mental Prison, Otto's Irresistible Dance, Primordial Ward, Scatter, Tasha's Otherworldly Guise, Tenser's Transformation, Transport via Plants, Wind Walk, Word of Recall
6th-Level Daily Spells
Blade Barrier, Bones of the Earth, Chain Lightning, Contingency, Create Undead, Disintegrate, Druid Grove, Eyebite, Find the Path, Flesh to Stone, Forbiddance, Globe of Invulnerability, Gravity Fissure, Guards and Wards, Harm, Heal, Magic Jar, Mass Suggestion, Move Earth, Otiluke's Freezing Sphere, Planar Ally, Programmed Illusion, Soul Cage, Summon Fiend, Sunbeam, True Seeing, Wall of Ice, Wall of Thorns
7th-Level At-Will Spells
7th-Level Recharge Spells
Conjure Celestial, Create Magen, Crown of Stars, Fire Storm, Mordenkainen's Sword, Resurrection, Reverse Gravity, Teleport
7th-Level Daily Spells
Delayed Blast Fireball, Divine Word, Dream of the Blue Veil, Etherealness, Finger of Death, Forcecage, Mirage Arcane, Mordenkainen's Magnificent Mansion, Plane Shift, Power Word Pain, Prismatic Spray, Project Image, Regenerate, Sequester, Simulacrum, Symbol, Temple of the Gods, Whirlwind
8th-Level At-Will Spells
8th-Level Recharge Spells
Control Weather, Dominate Monster, Earthquake, Glibness, Holy Aura, Illusory Dragon, Incendiary Cloud, Maze, Tsunami
8th-Level Daily Spells
Abi-Dalzhim's Horrid Wilting, Animal Shapes, Antimagic Field, Antipathy/Sympathy, Clone, Dark Star, Demiplane, Feeblemind, Maddening Darkness, Mighty Fortress, Mind Blank, Power Word Stun, Reality Break, Sunburst
9th-Level At-Will Spells
9th-Level Recharge Spells
Foresight, Psychic Scream, Ravenous Void, Shapechange, True Resurrection
9th-Level Daily Spells
Astral Projection, Blade of Disaster, Gate, Imprisonment, Invulnerability, Mass Heal, Mass Polymorph, Meteor Swarm, Power Word Heal, Power Word Kill, Prismatic Wall, Storm of Vengeance, Time Ravage, Time Stop, True Polymorph, Wish
Preparation spellcasting refers to the spellcasting done by artificers, clerics, druids, paladins, and wizards. This ruleset expands upon preparation spellcasting and also grants it to rangers. Preparation casters prepare spells from a large pool available to them (usually an entire spell list, save the limitation of a spellbook for wizards).
The following changes to spell preparation mechanics have been made:
- Cantrips and other scaling of spells based off your level no longer apply. Cantrips that deal damage deal an additional die of damage (or create an additional beam for eldritch blast) when prepared as 3rd, 6th, or 9th level spells.
- You must prepare each spell using a spell slot, one for one. You no longer prepare spells based on your class level and spellcasting ability. Your spell slot progression determines how many you can prepare of each spell level. This means if you want the ability to cast the same spell multiple times, you must prepare it using multiple spell slots.
- You can prepare spells of a lower level with spell slots of the same level or of a higher level.
- Whenever you prepare a spell with a spell slot, you cast it at that level, including any benefits from casting at a higher level.
- If you prepare a recharge spell with a spell slot 3 times or greater than its native level (3rd level for 1st level spells, 6th level for 2nd level spells, and 9th level for 3rd level spells), you can cast that spell at its native level as if it was an at-will spell.
- If you prepare a daily spell with a spell slot 3 times or greater than its native level (3rd level for 1st level spells, 6th level for 2nd level spells, and 9th level for 3rd level spells), you can cast that spell at its native level as if it was a recharge spell. If you prepare a daily spell with a spell slot 4 times or greater than its native level (4th level for 1st level spells and 8th level for 2nd level spells), you can cast that spell at its native level as if it was an at-will spell.
- Extra spells granted by subclass options are automatically prepared at their native levels.
The following changes have been made to the Artificer class:
|Artificer Level||1st-Level Slots||2nd-Level Slots||3rd-Level Slots||4th-Level Slots||5th-Level Slots|
The following changes have been made to the Cleric class:
|Cleric Level||1st-Level Slots||2nd-Level Slots||3rd-Level Slots||4th-Level Slots||5th-Level Slots||6th-Level Slots||7th-Level Slots||8th-Level Slots||9th-Level Slots|
The following changes have been made to the Druid class:
|Druid Level||1st-Level Slots||2nd-Level Slots||3rd-Level Slots||4th-Level Slots||5th-Level Slots||6th-Level Slots||7th-Level Slots||8th-Level Slots||9th-Level Slots|
The following changes have been made to the Paladin class:
- Divine Smite
Instead of expending spell slots to use your divine smite, you can prepare it as a recharge spell of 1st-level. You get a free preparation for each level of Paladin spell slot you have.
- Subclass Level 20 Features
Each level 20 subclass feature with a once per day use has this clause at the end: "Once you use this feature, you can't use it again until you finish a long rest or if you prepared it as a 5th-level daily spell.
The following changes have been made to the Ranger class:
- The Ranger is now a preparation caster. They can use their spell slots to prepare spells on the ranger spell list.
The following changes have been made to the Wizard class:
|Wizard Level||1st-Level Slots||2nd-Level Slots||3rd-Level Slots||4th-Level Slots||5th-Level Slots||6th-Level Slots||7th-Level Slots||8th-Level Slots||9th-Level Slots|
- Arcane Recovery
Whenever you finish a short rest, you can exchange one prepared at-will or recharge spell in your spellbook for another spell of your choice. Additionally, once on a short rest between long rests, you can replenish a used daily spell slot with a level equal to or less than half your Wizard level.
- Spell Mastery
Whenever you finish a long rest, you can prepare one additional 1st-level and 2nd-level spell in your spellbook each. A spell prepared in this way is considered an at-will spell until you take another long rest.
- Signature Spells
When you reach 20th level, choose two 3rd-level spells in your spellbook. These spells are always prepared. A signature recharge spell recharges on a roll of 3 or higher on the d6. A signature daily spell is considered a recharge spell that recharged on a roll of 6 on the d6.
Spontaneous spellcasting refers to the spellcasting done by bards, sorcerers, warlocks, and spellcasting martial subclasses. Rangers are also spontaneous casters in base 5e, but this ruleset treats them as preparation casters. Spontaneous casters must choose spells to learn instead of preparing them.
The following changes to spontaneously cast spells have been made:
- Cantrips and other spells scale along with the spellcaster's level, as determined by this ruleset.
- You don't use spell slots. You can cast a known spell using the mechanics of that spell's type without regard to resources such as spell slots.
- Whenever you cast a known spell, you cast it at its native level.
- You can expend a your use of a recharge or daily spell to cast another spell of the same type of a lower level, even if the lower level spell has already been used.
The following changes have been made to the Bard class:
|Bard Level||Spells Known||Max Spell Level|
The spells learned through magical secrets are included in the spells known column.
Fighter: Eldritch Knight
The following changes have been made to the Eldritch Knight Fighter subclass:
|Fighter Level||Spells Known||Max Spell Level|
Rogue: Arcane Trickster
The following changes have been made to the Arcane Trickster Rogue subclass:
|Rogue Level||Spells Known||Max Spell Level|
The following changes have been made to the Sorcerer class:
|Sorcerer Level||Spells Known||Max Spell Level|
- Flexible Casting
You can use your sorcery points to cast recharge and daily spells you know or have prepared at 5th level or lower without expending your use of those spells. You can do so using the following conversion rates:
|Recharge Spell Level||Sorcery Point Cost|
|Daily Spell Level||Sorcery Point Cost|
The following changes have been made to the Warlock class:
|Warlock Level||At-Will/Recharge Spells Known||Daily Spells Known||Max Spell Level|
- Pact Magic
Warlock spells you know work differently than the spells of other classes. Your warlock recharge spells are at-will spells, but you can't replace an at-will or recharge spell with another at a later time. Additionally, your warlock daily spells are recharge spells.
Any at-will and recharge spells learned from your subclass's expanded spell list can be replaced at a later time and take up a daily spell known slot.
Whenever an invocation would allow you to cast a spell using a warlock spell slot, it instead simply allows you to cast that spell. Any reset time stated by the invocation still applies.