Preacher of Letum (3.5e Prestige Class)

From D&D Wiki
Jump to navigation Jump to search


Preacher of Letum[edit]

Those who hve seen death are the best able to cope with death.
—Valgar Temikhan,Human Preacher of Letum

The Preacher of Letum prestige class is usually taken by those who have overcame a great personal tragedy, such as the loss of a family member. They use their ability to overcome difficult times to help others through their own times of hardship. They have all been contacted by Letum, or one of his associates.

Becoming a Preacher of Letum[edit]

Normally, Preachers of Letum have a few levels of cleric, and come to this class because of a moment of their life that they spent in the company of the god Letum, and he asked them if they wished to follow him spreading happiness to those who have had tragedy, and destroy those that cause it. No matter which they choose, he erases the memory of him from their minds, and if they chose yes, they eventually become a Preacher. More is available

Entry Requirements
Alignment: Any non-good
Skills: Heal 8 ranks, Knowledge (religion) or (arcana) 8 ranks
Spellcasting: Able to cast Speak with Dead
Patron: Letum
Domains: Death or Protection
Special: Have been given a singnal of Letum's approval to become a preacher.
Table: The Preacher of Letum

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special Spells per Day
Fort Ref Will 1st 2nd 3rd
1st +0 +2 +0 +2 Aura, Aura Power 1
2nd +1 +3 +0 +3 Aura Power 2
3rd +1 +3 +1 +3 Bonus Feat 3 1
4th +2 +4 +1 +4 Greater Aura Power 3 2 1
5th +2 +4 +1 +4 Greater Aura Power 4 3 2

Class Skills (2 + Int modifier per level)
Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (religion) (Int), Knowledge (arcana) (Int), Profession (Wis), and Spellcraft (Int).

Class Features[edit]

All of the following are class features of the Preacher of Letum.

Aura: All Preachers of Letum have a intangible aura that constantly surrounds them. They have the ability to turn this aura off at will.

Aura Power: At first and second level, a Preacher of Letum gains a basic ability to manipulate the aura that constantly surrounds them. They can choose one of the aliments or boons that is provided: Shaken, Sickened, Entangled, Dazzled or Fatigued. At second level, the Preacher of Letum can improve upon his ability he gained at first level.

Ex.1: At first level, Bydthius chose Shaken as his ability for his aura. At second level, Bydthius can choose any of the afore mentioned abilities as his aura power, or he can choose Frightened as his aura ability.

Aura Power (Con't): The save to resist any of the Preacher of Letum's aura abilites is a will save equal to (10 + 2 times her Preacher Levels + Wisdom Modifier). The aura is active in a 15ft radius circle around the Preacher whenever she wills it to be. To gain an aura power, the character must witness the effect upon someone else. The aura power can be replaced by a bonus feat, selected from below, if the character desires.

Bonus Feat: At third level, a Preacher of Letum gains a bonus feat. These include: any Metamagic Feat that they can normally get, any cleric-only feat, and any Item Creation Feats that they meet the prerequisites for.

Greater Aura Power: At fourth and fifth level, the Preacher of Letum gains a greater aura power. These are obtained in the same way that the aura powers are, and include: Panicked, Stunned, Nauseated, and Facinated.

Spells: To cast a particular spell, you must have a Wisdom score of at least 10 + the spell's level. Your bonus spells are based on your Wisdom. Saves to avoid the effects of your spells have a DC of 10 + the spell's level + your Wis bonus (if any). The Preacher of Letum also gains spells for one of his chosen domains as if he andvanced a cleric level.

Note: All of the spells on the list are also available in the infliction form (if they have one), such as Remove Curse allows the spell Bestow Curse on the list as well.

Spell List-1st: Death Ward,Remove Blindness/Deafness, Remove Curse, and Lesser Restoration

2nd:Transmute Stone to Flesh, Restoration, and Remove Fear.

3rd:Remove Disease, Greater Restoration, Remove Disease, Regenerate

Ex-Preachers of Letum[edit]

If Preachers of Letum start to use their powers to help themselves instead of helping others, they start to lose contact with Letum, the source of their abilities. For every spell they use for themselves, they should use at least two for strangers, or other perople they aren't directly assocciated with. Letum can instantly sever the bond between him and any Preacher instantaneously.

Campaign Information[edit]

Playing a Preacher of Letum[edit]

Combat: Usually, a Preacher of Letum are good backup casters, and healers.

Advancement: The Preachers usually start off as Clerics of Letum, and usually do not multiclass.

Resources: The Preachers of Letum is a loosly organized group of almost all of the Preachers. They help each other when they can, but their wanderous natures cause them to part ways very quickly.

Preachers of Letum in the World[edit]

Preachers of Letum are usually found tending to the needy, or those close to death. They make good reoccuring NPCs because they can feasibly wander into almost any situation.

NPC Reactions: Once the NPC determines that the character is in fact a Preacher, they often will run up to them and try to get them to heal their dying grandson, or whatever.

Preacher of Letum Lore[edit]

Characters with ranks in Knowledge (religion) or (arcana) research on Preachers of Letum to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

Knowledge (religion) or (arcana)
DC Result
11 Preachers of Letum follow the god Letum.
16 There is a organization of Preachers, called the Preachers of Letum.
21 Some Preachers have become somewhat rogue, and are using their powers to help themselves, and haven't lost the favor of Letum.
26 Letum has three heroes at his disposal that are working to eliminate the rogue Preachers.



Back to Main Page3.5e HomebrewClassesPrestige Classes