Power Resting (3.5e Feat)

From D&D Wiki
Jump to navigation Jump to search
This material is published under the OGL 1.0a.


Power Resting [General]

You need a smaller amount of rest than usual to stay active and alert
Prerequisite:
Benefit: You only need half the usual amount of sleep to awaken fully refreshed and recovered from fatigue penalties, healed and ready to relearn arcane spells and/or regain power points. This feat does not allow you to gain any more spells or power points per day than normal.
Normal: Without this feat you require 8 hours of sleep to awaken refreshed.
Special: An elf with this feat needs four hours of trance to prepare spells, but needs no rest besides that in order to recover from fatigue.
Notes

This incorporates the Night Owl and Power Resting feats from previous versions of the netbook.

--
Author: Peter K. Campbell, Eric D. Harry © Peter K. Campbell, Eric D. Harry 2001   This feat is from the NBoF, please see NBoF Credits.
Revised by the Netbook of Feats Review Board
NBoF Balance Rating (0 to 5 Scale)
Overall Purp Pow Port Comp Rule
4.60 4.67 4.33 4.67 4.67 4.67

Back to Main Page3.5e HomebrewCharacter OptionsFeatsGeneral Feats Padlock.png This page is protected from editing because it is distributed under the OGL. Please discuss possible problems or changes on the talk page.

Open Game Content (Padlock.pngplace problems on the discussion page).
Stop hand.png This is a NBoF Feat. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains NBoF material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.