Possessed Commando (5e Creature)
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Medium undead, chaotic evil
Multiattack. The commando makes two chaingun attacks or two chaingun bursts. A second burst must be in the same space as the first, or adjacent to it.
Punch. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage.
Chaingun. Ranged Weapon Attack: +3 to hit, range 80/240 ft., one target. Hit: 10 (2d8 + 1) piercing damage.
Chaingun Burst. The commando sprays bullets at 10-foot-cube within 80 feet. Each creature in the area must succeed on a DC 15 Dexterity saving throw or take 10 (2d8 + 1) piercing damage.
Former members of heavy weapon teams. Pairs of commandos will try to concentrate their chaingun bursts into a narrow killzone.