Possessed Commando (5e Creature)

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Possessed Commando[edit]

Medium undead, chaotic evil


Armor Class 16 (combat armor)
Hit Points 60 (8d8 + 24)
Speed 25 ft.


STR DEX CON INT WIS CHA
16 (+3) 12 (+1) 16 (+3) 8 (-1) 10 (+0) 6 (-2)

Saving Throws Wis +2
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive perception 10
Languages Abyssal
Challenge 2 (450 XP)


ACTIONS

Multiattack. The commando makes two chaingun attacks or two chaingun bursts. A second burst must be in the same space as the first, or adjacent to it.

Punch. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage.

Chaingun. Ranged Weapon Attack: +3 to hit, range 80/240 ft., one target. Hit: 10 (2d8 + 1) piercing damage.

Chaingun Burst. The commando sprays bullets at 10-foot-cube within 80 feet. Each creature in the area must succeed on a DC 15 Dexterity saving throw or take 10 (2d8 + 1) piercing damage.


Former members of heavy weapon teams. Pairs of commandos will try to concentrate their chaingun bursts into a narrow killzone.


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