Poppy Playtime (5e Creature)

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Poppy Playtime[edit]

Tiny humanoid (human), lawful good


Armor Class 9 (natural armor)
Hit Points 10 (3d4 + 3)
Speed 10 ft.


STR DEX CON INT WIS CHA
5 (-3) 6 (-2) 12 (+1) 18 (+4) 17 (+3) 20 (+5)

Saving Throws Int +6, Cha +7
Skills Animal Handling +5, Arcana +6, History +6, Insight +5, Investigation +6, Medicine +5, Perception +5, Persuasion +7, Religion +6, Survival +5
Proficiency Bonus +2
Condition Immunities charmed
Senses passive Perception 15
Languages Common
Challenge 0 (10 XP)


ACTIONS

Slap. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.


LEGENDARY ACTIONS

Poppy can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Poppy regains spent legendary actions at the start of her turn.

Detect. Poppy makes a Wisdom (Perception) check.
Helping Hand. Poppy grants one creature she can see advantage on the next ability check or attack roll it makes.

Poppy is a petite doll with chalk-white skin, freckles and rosy cheeks. She has red, curly hair tied into double pigtails, held up with a pair of powder blue ribbons. The shiny ting of light glazed across her face suggests that she is possibly made out of porcelain. Following the train crash, there's a crack in her face. She wears a large, flouncy powder blue gown, with long frilly sleeves adorned with numerous bows, frills, and bustles, and a pair of black Mary Janes. She also wears deep red lipstick. She has a pair of thin, black eyebrows, and a pair of uncannily realistic-looking blue eyes framed by long, black lashes. She retains her general personality, Poppy acts somewhat different. Poppy is first introduced with a bubbly, caring personality, and offers to help anyone escape the factory. She also wants revenge on the Prototype for the torture that she suffered from him. She seems to have connections with Kissy Missy, a pink huggy wuggy.

5.00
(2 votes)

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