Poppant (5e Creature)
Poppant[edit]
Small aberration, lawful neutral Armor Class 13
Saving Throws Dex +5 Cowardly. The poppant has disadvantage on effects that would cause it to be frightened, and as a bonus action, the poppant can move up to its speed away from a hostile creature that it can see. Leaper. The poppant's long jump is up to 15 feet, with or without a running start. Pant of Mime. The poppant can express ideas and simple phrases by pantomiming actions instead of words, using trinkets from its Pocket Pants feature to help explain. This takes twice as long as speaking and a DC 12 Wisdom (Insight) check must be made to intuit the meanings of these actions. Pocket Pants. The poppant's pants-like lower body functions like a portable hole with a 3 foot diameter and a 2 foot depth while the poppant is alive, with trinkets and small items appearing inside this space at the end of a short or long rest if the space is partially or fully emptied. Items can be stored inside the space as normal if the space is emptied enough to contain the item. If the poppant dies, any item or creature inside this space and was not created there is expelled. ACTIONSTreasure Toss. Ranged Weapon Attack: +5 to hit, range 15/25 ft., one target. Hit: 1 (1d4 - 1) bludgeoning damage. Hit or Miss: A small gift box lands in a space adjacent to the target. The gift box takes a bonus action to open and contains 1d3 tiny trinkets or objects of the DM's choice. REACTIONSPanicked Bribe. Upon taking damage, the poppant uses its Treasure Toss. |
A curious creature hailing from a shadowy, abyss-like plane called Subspace. Resembling a stubby, shadowy humanoid with white arms ears, and collars, and red eyes and mouths, the poppant's most striking feature is its lower body, which resembles a pair of red rubber pants stuffed with presents and assorted trinkets. Despite their cute and colorful appearances, poppants, like all the creatures of their home, are composed of fluid shadows and dissolve into them upon death, leaving behind only the few items they found interesting enough to keep with them. Gift-Givers. Bearing a powerful generosity, each poppant leaves gifts with varying degrees of usefulness wherever it finds itself, but poppants are incredibly shy and fearful, fleeing if a creature even as weak as itself sees it, though a DC 18 Persuasion check on a poppant with nowhere left to run could calm a poppant down enough to form a friendship that will last as long as the poppant lives. Though quick to flee and even quicker in terms of speed, some groups in the past have cornered or captured a poppant and exploited its ability to produce seemingly endless amounts of material to fuel their plans. Those few poppants will rarely give gifts again except perhaps to their liberators. |
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