Polypuan (3.5e Creature)
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Polypuan[edit]
Polypuans are bipedal monstrous humanoids with the head, tentacles, eyes, and skin of an octopus but have humanoid faces, torsos, and have humanoid arms and legs that split into several tentacles.
Polypuans are carnivores, grow to be 14 feet long, and generally weigh between 300 to 600 pounds. They speak common, aquan, as well as their own native language: polypuanese.
Combat[edit]
Polypuans are extremely intelligent and wise but are immensely fragile. As such they typically rely on magic to protect themselves and are known for even inventing their own spells. Some especially powerful polypuans are even capable of casting more than one spell at at time, but this is quite rare. Their common exposure to arcane magic has led for them to develop a natural resistance to magic. Nevertheless, polypuans will go out of their way to avoid direct confrontation with a stronger creature, preferring to cast spells from afar.
Constrict (Ex): A polypuan deals 2d8+6 points of damage with a successful grapple check.
Improved Grab (Ex): To use this ability, a polypuan must hit an opponent of any size with a tentacle attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.
Ink Cloud (Ex): A polypuan can emit a cloud of jet-black ink 20 feet high by 20 feet wide by 20 feet long once per minute as a free action. The cloud provides total concealment, which the polypuan normally uses to escape a losing fight. All vision within the cloud is obscured.
Skills: A polypuan can change colors, giving it a +4 racial bonus on Hide checks even in the dark. A giant octopus also can squeeze and contort its body, giving it a +10 racial bonus on Escape Artist checks. A giant octopus has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. The acute senses of a polypuan grants it a +4 to all Spot and Listen checks. Additionally the keen mind of a polypuan grants it a +8 on all Concentration checks.
Culture and Lifestyle[edit]
Polypuans live in towns built inside undersea cave networks and use their powerful magic to conceal and/or protect their assets. They are very slow to trust but exhibit an undying loyalty to those whom they've accepted as allies or friends. It took the sea elves about a century before they were able to establish an embassy in Olingas (the largest polypuan city). Although they are part of the Kaltamorn Federation, they refuse to publish the locations of their settlements. Meeting polypuan, let alone seeing one, is extremely rare. To see more than one at a time is considered a very bad omen as they don't reach out to others unless they are sure something very bad is about to happen. And polypuans are meticulous in virtually everything they do.
In the highly rare situation where a polypuan needs to go on land, they use magical pendants that enable them to breath air and to avoid drying out. If the pendant is removed or destroyed then the polypuan will have about an hour or so to immerse itself in either salt or fresh water before dying.
The polypuan's are renowned for their affinity for their magical talents and are said to have invented hundreds or even thousands of spells. They also tend to make the more useful or powerful of magical items. Adventurers who gain the favor of a polypuan are likely to be gifted something magical and special. The main problems are finding them and gaining their trust. Which is nigh impossible. Especially since polypuans are more than aware of their reputation among terrestrials (as they call land-based races) since some of their more powerful mages use scrying magic to stay informed with the region's latest events.
Though they are very reclusive, polypuans are by no means xenophobic or narrow-minded. They're just highly cautious.
Polypuans as Characters[edit]
Polypuan characters possess the following racial traits.
- +10 Strength, +10 Dexterity, -2 Constitution, +12 Intelligence, +12 Wisdom, -4 Charisma.
- Large size. –1 penalty to Armor Class, –1 penalty on attack rolls, –4 penalty on Hide checks, +4 bonus on grapple checks, lifting and carrying limits double those of Medium characters.
- Space/Reach: 10 feet/10 feet. (20 feet with tentacle)
- A polypuan's base land speed is 20 feet. They have a swim speed of 30 feet, and a climb speed of 10 feet.
- Darkvision out to 120 feet.
- Blindsense out to 60 feet.
- Racial Hit Dice: A polypuan begins with six levels of monstrous humanoid, which provide 6d8 Hit Dice, a base attack bonus of +6, and base saving throw bonuses of Fort +2, Ref +5, and Will +5.
- Racial Skills: An polypuan’s monstrous humanoid levels give it skill points equal to 9 x (2 + Int modifier, minimum 1). Its class skills are Knowledge (any) and Spellcraft. Polypuans have a +4 racial bonus on Spot and Listen checks as well as a +8 to Concentration checks.
- Racial Feats: A polypuan’s monstrous humanoid levels give it three feats.
- Weapon Proficiency: An equan is proficient with all simple weapons.
- Natural Weapons: Tentacle (1d6).
- Special Attacks (see above): Constrict, Improved Grab.
- Special Qualities (see above): Ink Cloud, Blindsense, Darkvision 120 ft., Spell resistance 27 (15+intelligence modifier+HD), Resistance to cold 10, Vulnerability to fire +50%, Vulnerability to electricity +50%, Vulnerability to acid +50%, Vulnerability to sonic +50%
- Automatic Languages: Common, Polypuan. Bonus Languages: Aquan, Elven.
- Favored Class: Wizard
- Level Adjustment 2
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