Polymorph Gas (5e Trap)

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Polymorph gas.                                                                                                                                
A hard to see tripwire will polymorph any who trip on it.


   simple trap
   level range: 5-7 
   moderate threat. 


    appearance: A long dark hallway with a hard to see tripwire in the middle, there are also large vents in the ceiling.
    Trigger: any small or larger creature that steps over the trap must make a DC 18 dex save. on a failure, the trap activates.
    can be seen with a DC 20 perception check. can't be disabled.
                                                                                                                                       
    Effect: If someone fails the save, the large vents open, and let thick, green gas flow into the room. every creature inside the room
    must make a DC 15 + amount failed by. if you fail, you will be under the effects of the polymorph spell, turning into a random 
    animal of the DM's choosing for 1d12 - con modifier hours. can't be cured by anything less than a wish spell.

[[Category: Mechanical.