Polar Manzardill (5e Creature)
Evolved Polar Manzardill[edit]
Medium beast, unaligned Armor Class 18 (natural armor)
Proficiency Bonus +2 Frost Skin. The evolved polar Manzardills have pours in their skin that that release cold gas, when a Polar Manzardill is attacked with a melee attack the attacker takes 1d6 cold damage. Water walk. The evolved polar Mazandrills can freeze over water when in contact with it, this allows them to walk on water as it freezes beneath them. If submerged in water Polar Manzardill raise to the surface of the water at a rate of 60 feet per turn. Gas immunity. Polar Manzardills are immune to the effects of any gas or cloud-based attacks. In addition, Polar Manzardills do not need to breath. Dual-canons. Polar Manzardills can make two ‘Ice Canon’ attacks per action. ACTIONSBash. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 2d6 +6 Bludgeoning damage. Ice Canon. Long Range Attack: +6 to hit, range 80 ft., one target. Hit: 7d8 +6 cold damage. Frost flight. As an action evolved Polar Manzardills can use their ice beam to propel them into the air giving them 15 feet flying speed for that turn. Any creature directly under the Polar Manzardills as it fly’s must make a DC 18 Dexterity saving throw or take 2d10 +6 cold damage or half as much on a successful save. REACTIONSWall of Ice. As an reaction evolved Polar Manzardills makes a wall of ice, increasing its AC by 4 and any allies within a 15ft radius of the evolved polar Mazandrill, this last until the beginning of the evolved polar Manzardill's next turn. |
Evolved Polar Manzardills are much larger than normal Polar Manzardills, and have what appears to be armor. They have three growths dangling from their chin, and their teeth are now sticking out of the bottom jaw. They have ice covering sections of their back and shoulders, with large cannons sticking out. The black markings on their face have changed. |
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