Poewk (5e Creature)

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Poewk[edit]

Large monstrosity, unaligned


Armor Class 13
Hit Points 38 (7d10)
Speed 40 ft.


STR DEX CON INT WIS CHA
12 (+1) 17 (+3) 11 (+0) 6 (-2) 14 (+2) 8 (-1)

Skills Performance +1
Senses passive Perception 12
Languages
Challenge 2 (450 XP)


Balanced. The poewk ignores difficult terrain.

ACTIONS

Multiattack. The poewk makes four poke attacks.

Poke. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.


Poewk.png

Poewks are solitary, territorial creatures that patrol unseelie forests. They will build a sort of stage out of stones that they gather and carve themselves. Once a poewk builds its stage, it is forever tied to that stage and will never purposefully go farther than a couple hundred feet away from it. Poewks perform dances on these stages, possibly as a way of establishing their territory, or perhaps to ward off potential predators. If a poewk's stage is destroyed or if it cannot find its stage, the poewk will simply lay down and die.

A Poewk's Lair

These stages are typically in the middle of a clearing or large cavern. Strange pipes sprout from the rocks, and play notes based on where the poewk steps. If another creature steps on the stage, it makes no noise.

Lair Actions

On initiative count 20 (losing initiative ties), the poewk takes a lair action to cause one of the following effects; the poewk can't use the same effect two rounds in a row:

  • Strong winds rush through the stage, forcing one Medium or smaller creature of the poewk's choice to succeed on a DC 12 Strength saving throw or be pushed 5 feet away from it.
  • A haunting melody plays from the pipes, causing all creatures besides the poewk to succeed on a DC 12 Wisdom saving throw or be frightened of the poewk until the end of their next turn.
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