Plaything of Tzakarath (3.5e Creature)

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Plaything of Tzakarath
Size/Type: Medium Outsider
Hit Dice: 2d8 (8 hp)
Initiative: +0
Speed: 30 ft. (6 squares)
Armor Class: 15, touch 15, flat-footed 15
Base Attack/Grapple: +2/+2
Attack: longsword+2 (1d8)
Full Attack: longsword+2 (1d8)
Space/Reach: 5 ft./5 ft.
Special Attacks: _
Special Qualities: Darkvision 60 ft., low light vision.
Saves: Fort +3, Ref +3, Will -1
Abilities: Str 10, Dex 11, Con 10, Int 5, Wis 5, Cha 11
Skills: Knowledge (the planes) +5, Knowledge (religion) +11
Feats: Iron Will, Fighting Reflexes
Environment: The Inevitable City
Organization: solitary (1), retinue (2-10), mob (10-100), horde (100-1000)
Challenge Rating: 6
Treasure: Standard
Alignment: always lawful evil
Advancement: none
Level Adjustment:
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More information...

The twisted, warped thing looks directly at you, a look in its eye that says that it only wishes for you to end its horrid existence. Then, without warning, it lunges at you...

Playthings of Tzakarath are the sad remnants of those souls tormented by him, twisted and warped by his sadistic will. For thousands of years, they are steadily tormented until their will is utterly broken, and they have been brought under his dominion. They desire nothing but to be freed from this horrid existence, and for them, death is a blessing.

Combat[edit]

Playthings of Tzakarath have little will of their own, but when divorced from the power acting through them by hideous damage or some other means, they try to flee combat, and immediately seek to end their existence. But this is a rare case, and in the vast majority of times they attack relentlessly, ignoring hideous wounds until they literally fall apart from the wounds that they have sustained.


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