Plasmoid Variant (5e Race Variant)
Plasmoid Variant[edit]
plasmoids are the lord of nothing's demon spawn, just like all the other oozes, but plasmoids differentiate themselves by making tools, traveling the astral plane, and having a higher intellect then their brethren.
- Physical Description
plasmoids are blue amorphous slime-creatures, the silhouettes of a nerve system and brain can be seen inside their gooey body. they can be almost any shape but generally take a form resembling whatever creatures they are near.
Plasmoid Traits[edit]
- Ability score increase.
your dexterity score increases by 1.
- Size.
as you can change heights at a whim your size is measured by the amount of slime you have, your size is small or medium.
- Speed.
your base walking speed is 30 feet if you are medium or 25 feet if you are small.
- Creature type.
you are an ooze
- languages.
speaking in the traditional sense is impossible for plasmoids, instead you can telepathically broadcast your thoughts in the form of a language you can read to all creatures within hearing range (you cannot choose which creatures receive the broadcast). you can read common and abyssal.
- Hive roles.
at a young age, plasmoids take up a role to help provide for their hive. choose from the explorer or warrior.
- Blindsight.
your species does not have eyes so you have instead evolved to send out psychic vibrations, allowing you to perceive a 120 foot radius around you as if you were looking at it.
- Acidic eating
you have resistance to acid damage. by moving some of your harmful insides to the surface you may choose to make your unarmed strikes deal acid damage, by dissolving something in this way you achieve the same effect as eating it.
- Bodily storage
as a bonus action you may take a solid object and store it inside your body or remove an item that was stored. you have a storage space equal to a three foot cube in which the items are placed and you may make an unarmed strike against any stored item. your body instinctively rejects creatures from the storage space.
- Hive roles
at a young age, plasmoids take up a role to help provide for their hive, choose between the explorer or warrior.
Explorer[edit]
to strengthen and maintain a plasmoid hive, explorers are sent out to search for food, building materials, and new ideas. a explorer can leave on a mission for years or for less then a day. all that matters is that they don't return empty handed.
- Ability score increase.
your intelligence score increases by 2.
- Amorphous.
you may fit through a space as narrow as 1 inch wide, provided what you are wearing or carrying can also fit through the gap.
- All terrain.
you can hold your breath for up to an hour.
Warrior[edit]
to defend and expand the hive warriors are trained to take full control of their body. sometimes warriors will leave the hive to learn new fighting styles or to study potential enemy's.
- Ability score increase.
your constitution score increases by 2
- Devour
when you succeed on grappling a creature you may try to absorb it into your bodily storage. if the creature is 3 feet tall or shorter it becomes fully encased, your movement speed is not halved and the creature shares the same space as you. if the creature is taller then 3 feet you simply wrap part of your slime around it. when a creature is being absorbed you may also add your constitution mod to unarmed strikes against it.
- Extended maw
during a short or long rest you may choose a weapon to coat in some of your slime, changing the weapons damage type to acid. you may have up to 4 weapons coated in this way. killing something with a coated weapon achieves the same effect as eating it.
Back to Main Page → 5e Homebrew → Character Options → Race Variants