Plague Monk (5e Creature)
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Plague Monk[edit]
Medium humanoid (skaven), neutral evil Armor Class 14 (leather armor)
Skills Perception +3, Religion +3 Keen Smell. The skaven has advantage on Wisdom (Perception) checks that rely on smell. Hive of Disease. Each time a creature within 5 feet of the skaven deals slashing or piercing damage to it, that creature is showered in pestilence-ridden blood and takes 5 (1d10) poison damage. Pack Tactics. The skaven has advantage on attack rolls against a creature if at least one of the skaven's allies is within 5 feet of the creature and the ally isn't incapacitated. Reckless. At the start of its turn, the skaven can gain advantage on all melee attacks during that turn, but attack rolls against it have advantage until the start of its next turn. ACTIONSMultiattack. The plague monk makes two attacks with its Foetid Blades or one with its bite and one with its Foetid Blade. Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage plus 3 (1d4) poison damage. Foetid Blade. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 3 (1d4) necrotic damage and the target must succeed on a DC 13 Constitution saving throw or contract a disease. Until the disease is cured, the target can’t regain hit points except by magical means, and the target’s hit point maximum decreases by 3 (1d4) every 12 hours. If the target’s hit point maximum drops to 0 as a result of this disease, the target dies. The disease can be removed by a lesser restoration spell or similar magic.
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The skaven plague monks are the fanatical warrior priests of Clan Penstilens who are dedicated in spreading disease and decay in the name of the Great Horned Rat. |
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