Medium humanoid (skaven), neutral evil
Armor Class 14 (leather armor)
Hit Points 27 (5d8 + 5)
Speed 40 ft.
Skills Perception +3, Religion +3
Proficiency Bonus +2
Damage Resistances necrotic
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 13
Languages Common, Queekish
Challenge 1 (200 XP)
Keen Smell. The skaven has advantage on Wisdom (Perception) checks that rely on smell.
Hive of Disease. Each time a creature within 5 feet of the skaven deals slashing or piercing damage to it, that creature is showered in pestilence-ridden blood and takes 5 (1d10) poison damage.
Pack Tactics. The skaven has advantage on attack rolls against a creature if at least one of the skaven's allies is within 5 feet of the creature and the ally isn't incapacitated.
Reckless. At the start of its turn, the skaven can gain advantage on all melee attacks during that turn, but attack rolls against it have advantage until the start of its next turn.
Multiattack. The plague monk makes two attacks with its Foetid Blades or one with its bite and one with its Foetid Blade.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage plus 3 (1d4) poison damage.
Foetid Blade. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 3 (1d4) necrotic damage and the target must succeed on a DC 13 Constitution saving throw or contract a disease. Until the disease is cured, the target can’t regain hit points except by magical means, and the target’s hit point maximum decreases by 3 (1d4) every 12 hours. If the target’s hit point maximum drops to 0 as a result of this disease, the target dies. The disease can be removed by a lesser restoration spell or similar magic.
The skaven plague monks are the fanatical warrior priests of Clan Penstilens who are dedicated in spreading disease and decay in the name of the Great Horned Rat.
Plague monks are the initiates of infection and disciples of disease, with numerous agents scattered across the world. Hidden away in their underground strongholds the Plague Monks cultivate deadly diseases in bubbling vats filled with warpstone, carcasses and foetid material. Each new plague they create is unleashed by infected rats released into city sewers by Clan Eshin, bringing great misery and hardship upon the human inhabitants.
The plague monks of Clan Pestilens are masters of contagion and disease. At the lowest levels are fervent and devoted worshippers of the Horned Rat, singing daily praises and liturgies to the Lord of Decay. Each is riddled with disease, covered with self-inflicted wounds and eruptions that ooze blood and pus. When unleashed against the enemies of the skaven, plague monks are much more effective than one might expect. It is easy to discount their abilities, given their sicknesses, yet it seems that they find solace in their constant pain. Mundane discomforts like severed limbs and opened bellies cause them no more than passing discomfort.