Pizza Knight (5e Class)

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Pizza Knight[edit]

The One Prophesized for Greatness[edit]

Two mercenaries are on their way to slay a dragon, an order given by a corrupt king. Upon entering the dragon's lair, they find a hooded figure and what looks to be an ordinary pizza on the table nearby. One of them quickly takes out the hooded figure, while the other decides to eat the pizza. As a little girl with horns comes out of her room she looks at one of the mercenaries and says, "I waited for 100 years to eat that pizza and now I'm hungry!" Before the mercenary could respond, his body was suffused with power from the pizza. For it wasn't an ordinary pizza he ate, it was the Divine Pizza, created once every 100 years. At that point in time, his story would forever change to that of greatness!

A Pizza Knight is someone who has been suffused with the power of the Divine Pizza and gained superhuman abilities with it. Super speed, strength, durability, and a long lasting life to boot!

Creating a Pizza Knight[edit]


Quick Build

You can make a Pizza Knight quickly by following these suggestions. First, Strength or Dexterity should be your highest ability score, followed by Constitution or Wisdom depending on your choice of subclass. Second, choose the Folk Hero background. Third, choose Cook's Utensils.

Class Features

As a Pizza Knight you gain the following class features.

Hit Points

Hit Dice: 1d12 per Pizza Knight level
Hit Points at 1st Level: 12 + Constitution modifier
Hit Points at Higher Levels: 1d12 (or 7) + Constitution modifier per Pizza Knight level after 1st

Proficiencies

Armor: All armor
Weapons: All weapons
Tools: Artisan's tools
Saving Throws: Str, Con
Skills: Choose three from Athletics, Sleight of Hand, Acrobatics, Performance, Persuasion, Intimidation, Survival, and Perception

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

Table: The Pizza Knight

Level Proficiency
Bonus
Features
1st +2 <!-Class Feature1->
2nd +2 <!-Class Feature2->
3rd +2 <!-Class Feature3->
4th +2 Ability Score Improvement
5th +3
6th +3
7th +3
8th +3 Ability Score Improvement
9th +4
10th +4
11th +4
12th +4 Ability Score Improvement
13th +5
14th +5
15th +5
16th +5 Ability Score Improvement
17th +6
18th +6
19th +6 Ability Score Improvement
20th +6

<!-Class Feature->[edit]

<!-Class feature game rule information->

<!-Use semi-colons for subheaders->

<!-Subclass Feature->[edit]

<!-At <!-insert level-> level, you chose a <!-insert name of subclass feature i.e. path, archetype, discipline, etc.->. Choose between <!-list the subclass options->, <!-all/both-> detailed at the end of the class description. Your choice grants you features at <!-insert the level when subclass features begin-> and again at <!-list all the levels the class gains subclass features->.->

Ability Score Improvement[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

<!-Class Feature->[edit]

<!-Class feature game rule information->


<!-Class Option 1->[edit]

<!-For subclasses introduce this class option here->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Option 2->[edit]

<!-Introduce this subclass here->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

Spell List[edit]

You know all of the spells on the basic spell list and additional spells based on your subclass.

1st Level

<!-1st level spell list->

2nd Level

<!-2nd level spell list->

3rd Level

<!-3rd level spell list->

4th Level

<!-4th level spell list->

5th Level

<!-5th level spell list->

Multiclassing[edit]

Prerequisites. To qualify for multiclassing into the <!-class name-> class, you must meet these prerequisites:

Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:

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