Pigfolk (5e Race)

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This race is made by User:Thats Nice for use of a personal campaign


PigFolk[edit]

"As Stupid and Ugly as they look they are quite friendly and useful for are goal" Theo Darkroot

Physical Description[edit]

There body are humanoid in overall structure, with an upright posture. Some PigFolks are stockier and robust, similar to a pig’s build, with a broader chest and thicker limbs. There skin is coarse, slightly wrinkled texture, resembling that of a pig, but with areas of smooth, human-like skin, especially on the face and hands. There face would be a hybrid of human and pig features. The nose resemble a pig's snout, flat and slightly upturned, possibly with a fleshy, snubbed appearance. The eyes appear to be human, though they can have a slightly more animalistic shape or coloration, such as a darker or more reflective iris. There mouth is wide with a pronounced upper lip, possibly featuring a mix of human teeth and pig-like tusks or fangs. There ears resemble those of a pig, long, floppy A small, curly pig-like tail might extend from the lower back, adding a distinct animal feature that could sway or curl depending on there movement.

History[edit]

The human-pig hybrid, known in certain circles as PigFolk has its origins in the ancient, forbidden practices of necromancy, blood magic, and dark alchemy. Long before the modern age of adventurers, there existed a cult of wizards and sorcerers who sought to harness the power of both beasts and humans, driven by their obsession with combining the strength and resilience of animals with the intelligence and adaptability of humanity.

During the DeadZone War, a time when necromancy and dark science were at their peak, the Cult of Darkness came into existence. This secretive group, believed to be led by a twisted arch-mage named Theo Darkroot, was obsessed with transcending the limitations of natural life. The cult performed gruesome experiments on creatures of all kinds, seeking to merge the form and mind of different species in pursuit of an unknown goal.

It was during these grim experiments that the first human-pig hybrid was created. Using a combination of cursed rituals, alchemical concoctions, and dark pacts with infernal entities, Darkroot and his followers attempted to merge human intelligence with the superior strength and durability of the pig. They sought to create a race of beings capable of withstanding the harshest environments, bred to be warriors who could endure and fight endlessly.

The first successful hybrid was Gruk a towering, muscular creature with the mind of a human but the instincts of a wild pig. He was both sentient and brutal, intelligent but driven by primal urges. Gruk, however, was not content to remain a creation. Over time, he began to question his existence and rebel against his creators. He eventually escaped the lab in which he was confined, leading to a series of violent raids against the cult.

Society[edit]

PigFolk are often found in the slums of most city's as they mainly serve in construction and being over all tough guy's for the rich there are some cases where a PigFolk have gained notability from king's for helping them with tasks that humans wouldn't survive in

PigFolk Names[edit]

PigFolk's are often named by there parents or masters depending on there upbringing

Male: Gruk, Grog, Greg, Or any Humanoid name

Female: Ugeh, Oogg, Throg, or any Humanoid name

PigFolk Traits[edit]

Ability Score Increase. Your Strength score increases by 2 and your Dexterity score increases by 1.
Age. PigFolk reach maturaity around 10 and tend to live between 100-150 year with some cases actually living up to 200
Alignment. PigFolk are mostly peaceful creatures so there True Neutral
Size. PigFolk are mostly the same as Humans going by build from barely 5 feet to well over 6 feet tall. Your size is "Medium."
Speed. Your base walking speed is 45 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Leathery Skin. You have a natural resistance to Slashing/ Piercing Damage
Pure Glutton. Your multiple chambered stomach allows you to save food for later meaning you can eat up to 3 days worth of food at one time, postponing starvation. However after 3 days you must consume twice as much food
Languages. You can speak, read, and write Common and one other language of your choice.


The Brute[edit]

Pure Muscle and tiny Brained The Brute is the most common PigFolk found around city's

Ability Score Increase. Your Strength score increases by 1
Brutal Strength. Your muscled arms aren't just for show! Your unarmed strikes deal 1d6 points of bludgeoning damage
Giant Piggy. Your creature type is giant instead of humanoid. As such, you are immune to spells like crown of madness or dominate person because they specifically target humanoids.
Brute. You count as one size larger for the purposes of grappling, carrying, lifting, pulling, and pushing.


The Mage[edit]

Magical and Smart these PigFolk's are rare to see but when they are found the make an impact so you don't forget

Ability Score Increase. Your Intelligence score increases by 2
Magical Mind. You have advantage on saving throws against being charmed, and magic can't put you to sleep
True Mage. You know the chill touch cantrip at 1st level without counting towards your known cantrips. At 3rd level, you can use the animate dead spell without the material components. Intelligence is your spellcasting ability for these spells. You need to finish a long rest before you can use animate dead again.


The Tactician[edit]

Smart and wise these PigFolk's are rare to see as they always plan ahead and try to stay hidden

Ability Score Increase. Your Wisdom score increases by 2
Analysis. As a bonus action empower your senses to pick up on the slightest details in your immediate area. This lasts for 1 minute and while active grants you blindsight within a 15-foot-radius. Once used you cannot use this trait again until you complete a short or long rest.
Big Brain. Speak with your DM, if they allow it, you choose your favored terrain. While in this terrain, you have advantage on all perception and investigation checks. Additionally, you are immune to non-magical difficult terrain in this area and immune to any extreme effects the area might have, such as cold weather or hot weather.


Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
5,11ft-6,3ft′ 169cm-180cm'' +6,0ft 150-200lbs lb. × (180lbs) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)


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