Pepsiman (5e Creature)
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Pepsiman[edit]
Medium humanoid, neutral good Armor Class 16 (natural armor)
Saving Throws Con +10, Cha +6 Powerful Build. Pepsiman counts as one size larger for determining his carrying capacity and the weight he can push, drag, or lift. Thirst Sense. Pepsiman can sense the location and direction of any creature of Intelligence 3 or higher with an unquenched thirst within 10 miles. ACTIONSTackle. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage, and the target is grappled by Pepsiman (escape DC 18) and knocked prone. Create Pepsi. Pepsiman outstretches his hand. A can of Pepsi appears in the unoccupied hand of every humanoid he can see within a 15-foot cone. Time Stop (Recharge 6). Time stops for every creature besides Pepsiman. He takes two additional turns.
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Clad in silver and blue, Pepsiman is a brave superhero dedicated to the quenching of thirst everywhere. |
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